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Dex (Aust)

What Will Make Tarkov Great To Play For You?

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Dex (Aust)

I have thought about this issue for awhile now, and it possibly various for most people.

Until recently I enjoyed ARMA3 and the whole modding aspect, but the poor graphics, a weak game engine, and constant updating Mods (plus ingame bugs) reduced the whole immersion. What I liked most was the communications skills/tactic etc that I learnt from real current and ex-military members, and from other team members.  Some were fun and other were not as fun (too hardcore/ingame bullies). So choosing your ingame friends/Clan is just as important. At the end of the day, it should be fun to play. It may be frustrating/challenging, but still fun.

Currently, I'm back to BF4 for now (nothing else really to play), however, it does not have the same team play cooperation etc. Sometimes it does, but not always. The graphic and speed of motion seems well balanced. Pushing through bottleneck doors, quick scoping, and all that other stuff are totally unrealistic, but still enjoyable, especially when you C4 six players (multi-kills). It's a challenge at times. Sometimes you win/sometimes you don't. It's this challenge that is enjoyable for me.

I find all aspects of sniping enjoyable, which is my preferred game mode, however, close quarter assault is also fun to play.

At the end of day, top quality graphics, no lag, great game physics, real sound effects, great character animation (including some fun animation from time to time), great ingame friends, and great interaction with the surrounding environment with full real life effects makes it for me. So getting the right balance is critically important. For example: Insurgency seems too slow for me. It feels like I'm walking on the moon. Squad is also too slow, but the biggest issue for me is not being able to clearly see the enemy in Squad.  Distinguishing friend from foe is important.

Also, If I make a head shot, I want to see a head explode like a balloon plus blood/grey matter, plus hear a death scream etc (See my earlier posts on death screams):

At present Tarkov DEV have hit some of my key buttons so far, especially on the graphics/game content side/ guns/ gameplay etc, and I sincerely hope it will live up to everyone's expectation. It certainly seems to have that potential.

What are your critical buttons that will make Tarkov great for you? I'm just wondering if there might be a consensus view or not.

 

 

Edited by Dex (Aust)

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Europoor
51 minutes ago, Dex (Aust) said:

I have thought about this issue for awhile now, and it possibly various for most people.

Until recently I enjoyed ARMA3 and the whole modding aspect, but the poor graphics, a weak game engine, and constant updating Mods (plus ingame bugs) reduced the whole immersion. What I liked most was the communications skills/tactic etc that I learnt from real current and ex-military members, and from other team members.  Some were fun and other were not as fun (too hardcore/ingame bullies). So choosing your ingame friends/Clan is just as important. At the end of the day, it should be fun to play. It may be frustrating/challenging, but still fun.

Currently, I'm back to BF4 for now (nothing else really to play), however, it does not have the same team play cooperation etc. Sometimes it does, but not always. The graphic and speed of motion seems well balanced. Pushing through bottleneck doors, quick scoping, and all that other stuff are totally unrealistic, but still enjoyable, especially when you C4 six players (multi-kills). It's a challenge at times. Sometimes you win/sometimes you don't. It's this challenge that is enjoyable for me.

I find all aspects of sniping enjoyable, which is my preferred game mode, however, close quarter assault is also fun to play.

At the end of day, top quality graphics, no lag, great game physics, real sound effects, great character animation (including some fun animation from time to time), great ingame friends, and great interaction with the surrounding environment with full real life effects makes it for me. So getting the right balance is critically important. For example: Insurgency seems too slow for me. It feels like I'm walking on the moon. Squad is also too slow, but the biggest issue for me is not being able to clearly see the enemy in Squad.  Distinguishing friend from foe is important.

Also, If I make a head shot, I want to see a head explode like a balloon plus blood/grey matter, plus hear a death scream etc (See my earlier posts on death screams):

At present Tarkov DEV have hit some of my key buttons so far, especially on the graphics/game content side/ guns/ gameplay etc, and I sincerely hope it will live up to everyone's expectation. It certainly seems to have that potential.

What are your critical buttons that will make Tarkov great for you? I'm just wondering if there might be a consensus view or not.

 

 

I think this thread should be in the suggestions topics.

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Dex (Aust)

Agree. My Bad. @Scruffy Can you move this thread to suggestion topics. Cheers

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Keza

"At the end of day, top quality graphics, no lag, great game physics, real sound effects, great character animation (including some fun animation from time to time), great ingame friends, and great interaction with the surrounding environment with full real life effects makes it for me."

:uhappy:

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obsidione
4 hours ago, Dex (Aust) said:

I have thought about this issue for awhile now, and it possibly various for most people.

Until recently I enjoyed ARMA3 and the whole modding aspect, but the poor graphics, a weak game engine, and constant updating Mods (plus ingame bugs) reduced the whole immersion. What I liked most was the communications skills/tactic etc that I learnt from real current and ex-military members, and from other team members.  Some were fun and other were not as fun (too hardcore/ingame bullies). So choosing your ingame friends/Clan is just as important. At the end of the day, it should be fun to play. It may be frustrating/challenging, but still fun.

Currently, I'm back to BF4 for now (nothing else really to play), however, it does not have the same team play cooperation etc. Sometimes it does, but not always. The graphic and speed of motion seems well balanced. Pushing through bottleneck doors, quick scoping, and all that other stuff are totally unrealistic, but still enjoyable, especially when you C4 six players (multi-kills). It's a challenge at times. Sometimes you win/sometimes you don't. It's this challenge that is enjoyable for me.

I find all aspects of sniping enjoyable, which is my preferred game mode, however, close quarter assault is also fun to play.

At the end of day, top quality graphics, no lag, great game physics, real sound effects, great character animation (including some fun animation from time to time), great ingame friends, and great interaction with the surrounding environment with full real life effects makes it for me. So getting the right balance is critically important. For example: Insurgency seems too slow for me. It feels like I'm walking on the moon. Squad is also too slow, but the biggest issue for me is not being able to clearly see the enemy in Squad.  Distinguishing friend from foe is important.

Also, If I make a head shot, I want to see a head explode like a balloon plus blood/grey matter, plus hear a death scream etc (See my earlier posts on death screams):

At present Tarkov DEV have hit some of my key buttons so far, especially on the graphics/game content side/ guns/ gameplay etc, and I sincerely hope it will live up to everyone's expectation. It certainly seems to have that potential.

What are your critical buttons that will make Tarkov great for you? I'm just wondering if there might be a consensus view or not.

 

 

That is not "..a great game to play.."!

That would be " the BEST/PERFECT game to play...." :)

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Jorick

I always wanted the gun personalisation of Payday 2, with some Stalkerish environment, the gunplay of Insurgency/Red Orchestra/Arma , and some survival and physical factors that were absent from other games. This game is like some Godsent present to my eyes, especially considering how bored I am. ;)

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TarkovEscaper

Moved to the general thread, because i belive it belongs here

 

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Tersidre

For me personally..

 

I have spent hundreds of hours playing games like dayz, h1z1 and the slew of other survival type games out there. What I want out of this one more than anything is "smoothness" by that I mean a UI that doesnt suck, ease of use player controls, stable player movement (where I don't get stuck on things like doors or fences im trying to jump over).

I also want the ability to get back into the fray at least semi quickly. The thing I hated most about Dayz was that a death meant I had to spend the next 45 minutes to an hour trying to server hop so I could get some decent equipment so I could get back to playing the actual game.

Don't make loot so rare that I have to spend the better part of an afternoon trying to server hop or praying to god that I come across SOMETHING I can use. Whatever system is in place, having a little "down time" after a death is fine but don't make it so absolutely brutal that I feel like my day of trying to play is basically shot after I die once.

The ability to join up with friends easily. I don't mind having to run for a few minutes to get to a friend but when I need to sprint my ass across the entire map only for us to meet up and die to something silly than have to do it again. Playing games like this with friends is a pretty big deal for me and those that I play with. Making it easy for us to do so goes a LONG way to keeping us interested.

Constant and clear communication from the development team. If something is obviously broken, say a certain spawn is causing players to feel like they MUST farm that specific location in order to get gear. I would like for the developers to recognize whats going on, say they are aware of it and state their plan of action to fix it. Even if that means taking down the servers for an hour or three to fix it. Often times that is better for the game itself rather than letting it go on for a week and for people to screw up the economy of the game because they are able to farm top end equipment endlessly because of a glitch.

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Dex (Aust)
3 hours ago, Tersidre said:

The ability to join up with friends easily.

Yes - this is critically important, and it was my pet hate in Dayz as well. I also agree with your other comments as well.

An option to spawn near my friends, whom you trust, would be ideal.

Edited by Dex (Aust)

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Ne0x

What makes Tarkov great IMO:

  • Hardcore / no compromise (i HOPE) to cater to arcade console scrubs.

Me personally, im sick of games being so casual and arcade.

  • Upvote 1

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vicwiz007

things i most look forward to: 1) loot aspect 2) realistic combat 3) weapon modding 4) inventory decision making 5) survival

loot aspect is probably the greatest. when you combine a loot aspect with a game with fantastic graphics, gunplay, and 200 guns as well as tons of other things to find, YOUVE GOT ME HOOKED

 

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hiniberus

I hope they do have some good freedom of movement (somewhat akin to bf4 but not so much). They really are focusing on the gunplay, though the movement is something that seems pretty 'regular' so to speak. They seem to have corner cover nailed, it's just that I hope I'd be able to easily jump over a wall to get to a cover point (for instance).

 

However the game really sold me on the detail of the guns and the general care they're clearly giving the project. So I'm interested to see what more they come up with! Also, a few hints at the medical system looks pretty cool, I just wonder how in-depth that would be.

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Patfast

For me, it all comes down to gunplay. Personally, I'm an extremely aggressive player (as in I move quickly, not like I scream at people over comms), and so I hate games that encourage people to stand in one spot and rack up kills. Ultimately this is what killed my interest in Ghost Recon Phantoms, because even though that game had amazing gun porn and a really cool HUD design, the fact that it was basically Camping Simulator 2014 meant that it was frustrating for an aggressive player to play.

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mark_nader

Like many others have mentioned, movement, gunplay, ability to group with friends, and a smooth experience is what I'm looking for. So many games are just a buggy, and glitchy mess it's hard to enjoy. 

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sijiwgq92136

dgun quickly in an emergency(like jams).after that we can pick it up if survived.(by double clicking "2"maybe)
Another is put back rifle and take 

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