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Will battlestate hire Networking engineer experts to finally have a Sync game to end the D-sync and bad conectivity the game suffer

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This game as brillant gameplay mechanics , pretty good graphics etc... it as so much potential but all of this is plague and destroy by insanely frustrating networking , hit registration , netcode and D-sync issue .. all of these been back end ... 


Will battlestate will hire or outsource their networking engineering to have a product working ? 


We have 6 players match and run into conectivity issue all the time , so we are far from the goal of having a 64 players freeroam ... I played indie game like Nether who had 64 players who run smoothly in early access so there is no reason for this game to run so poorly ... 

Edited by Stew360
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