dleutasch 1 Posted January 30, 2018 Share Posted January 30, 2018 "The budget sniper" Quote Link to post Share on other sites
Goregrind 4 Posted January 30, 2018 Share Posted January 30, 2018 SKS is life... and death. Quote Link to post Share on other sites
Rice 3 Posted January 30, 2018 Share Posted January 30, 2018 Still waiting for MOE stock XP Quote Link to post Share on other sites
promokis 6 Posted January 30, 2018 Share Posted January 30, 2018 Whats best scope for this short range on woods? Quote Link to post Share on other sites
FattyLoot 3 Posted February 1, 2018 Share Posted February 1, 2018 one of my favorite guns! Quote Link to post Share on other sites
Mikel 60 Posted July 22, 2018 Share Posted July 22, 2018 SKS in bullpup version 5 Quote Link to post Share on other sites
Ajacklee4 51 Posted August 20, 2018 Share Posted August 20, 2018 (edited) On 4/26/2016 at 2:00 PM, TarkovEscaper said: Name: SKS Type: semi-automatic carbine Country of origin: USSR/Russia Produced: 1945(9) - 1950+ Variants: SKS, ОП СКС, МР-163 (ОП – СКС), another variants with external magazines. Caliber: 7.62x39 Action: short gas piston Feed system: internal 10rds magazine (clip or manual loading), external box magazines in some variants Customization: Muzzle devices, gas block, rear sight, magazine, mounts and rails for attachments. Another modules in some variants. SKS (Simonov semi-automatic carbine) pretty popular weapon around the globe, because of its cheap price and simplicity. Despite its honorable age and because of wide spectre of improvements it can effectively compete with modern weapons of its class. Special thanks to: - @Sam_ for providing assistance and information. I love both mine. Please add the 10 round mag and bayonet soon. Also I've noticed an issue in game, when you go to reload the magazine, it automatically locks the bolt back, but this is impossible in real life as only an empty magazine will lock the bolt back. I'd recommend talking to the team about making a new reloading animation that requires the PMC to hold the bolt back when reloading. Also, the magazine changes should take a bit more time, as duck bill magazines IRL are very hard to insert into the gun quickly. Another fix would be to add the Chinese SKS-D & SKS-M versions that accept AKM magazines, then the reload would be as quick as an AK. Edited August 20, 2018 by Ajacklee4 Added info 1 Quote Link to post Share on other sites
Ajacklee4 51 Posted August 20, 2018 Share Posted August 20, 2018 On 4/26/2016 at 4:44 PM, Patfast said: Well the render shows the clips, soooo I'm assuming that'd be a yes. Underbarrel bayonets seem fairly arbitrary to be honest. Like yeah it makes your weapon look pretty badass but it also: A) extends the total length of your weapon, making it less useful in CQB (especially important in EFT) B) makes the weapon heavier (not by a ton but it also makes mounting a suppressor difficult/impossible) C) sacrifices the underbarrel slot which could've been used for a grenade launcher/shotgun/grip/LAM/maybeaflamethroweridk But it definitely does look nice on old guns so I'll give you that. ALL SKSes come with an underbarrel bayonet from factory, they're supposed to be there. Quote Link to post Share on other sites
KhandE 104 Posted September 10, 2018 Share Posted September 10, 2018 13 minutes ago, gromta said: can somebody tell me why an sks can oneshot a fast MT helmet? Helmets aren't rated for rifle fire in reality? 1 Quote Link to post Share on other sites
KhandE 104 Posted September 10, 2018 Share Posted September 10, 2018 7 minutes ago, gromta said: u talking about real life. and this game has nothing to do with real life. Have you read anything about this game? They're modeling it to be realistic as possible. otherwise a shooty would kick you back if you infront of someone What in the ever living......? Is this a troll post? Where in gods name has this ever been thought to be remotely plausible let alone true!?!? Looney Toons is not based on real life sorry to say. Quote Link to post Share on other sites
GreekAndProud7 1 Posted December 12, 2018 Share Posted December 12, 2018 Are we going to see the 10-round internal magazine with stripper clips soon? And if so when? 1 Quote Link to post Share on other sites
Titan65 2 Posted May 19, 2019 Share Posted May 19, 2019 need stripper clips 1 Quote Link to post Share on other sites
Kuzkula 2 Posted June 6, 2019 Share Posted June 6, 2019 On 8/20/2018 at 6:34 PM, Ajacklee4 said: I love both mine. Please add the 10 round mag and bayonet soon. Also I've noticed an issue in game, when you go to reload the magazine, it automatically locks the bolt back, but this is impossible in real life as only an empty magazine will lock the bolt back. I'd recommend talking to the team about making a new reloading animation that requires the PMC to hold the bolt back when reloading. Also, the magazine changes should take a bit more time, as duck bill magazines IRL are very hard to insert into the gun quickly. Another fix would be to add the Chinese SKS-D & SKS-M versions that accept AKM magazines, then the reload would be as quick as an AK. I came here specifically to address this. I don't own the game (yet), and am a proud SKS owner and proficient shooter. The SKS loading/reloading animation is wrong, and will hopefully soon be fixed. I suppose you could consider me... triggered over this. 1 1 Quote Link to post Share on other sites
Ajacklee4 51 Posted July 15, 2019 Share Posted July 15, 2019 On 6/6/2019 at 5:59 PM, Kuzkula said: I came here specifically to address this. I don't own the game (yet), and am a proud SKS owner and proficient shooter. The SKS loading/reloading animation is wrong, and will hopefully soon be fixed. I suppose you could consider me... triggered over this. Same man. Maybe I'll email them. Quote Link to post Share on other sites
Lupien 0 Posted August 23, 2019 Share Posted August 23, 2019 On 4/27/2016 at 11:13 AM, Patfast said: Nice gun. Beautiful Quote Link to post Share on other sites
vekongmaster 37 Posted August 27, 2019 Share Posted August 27, 2019 Dear BSG Weapon Department, As I said in the other thread... SKS reload animation is totally wrong (especially the Tactical Reloading animation when we reload non-empty mag). When reloading non-empty mag, our PMC character will pull back the bolt carrier ejecting a round outta the chamber and magically the bolt carrier stays locked to the rear, then he'll insert a new magazine (or rounds) and he'll pull the bolt carrier further back to let it go forward chambering new round. It seems like somehow the bolt catch inside SKS magically hold open the bolt carrier. You can see SKS goofy reload animation here in this video (starts at 1:01:06). Afaik SKS doesn't have any Bolt Catch Release so we can't lock the bolt carrier to the rear when the magazine is still loaded with bullets (coz the bolt catch won't hold the bolt open until the magazine follower pushes it up when all the rounds are out). SKS bolt carrier will get locked to the rear only when the mag is out of rounds (when magazine follower pushes the bolt catch up locking the bolt carrier to the rear). So what's the correct animation for SKS Tactical Reloading? Our PMC character should HOLD the bolt carrier back with his hand while reloading new mag or rounds. You can't just pull it back and "it'll magically stay that way". The bolt catch won't hold the bolt open while you still have rounds in the magazine. The animation should be like when you put a round into the chamber of a AK: First you brace the buttstock of SKS against your shoulder, then hold the bolt back with right hand, and then insert rounds or mag with your left hand. So here's a video demonstrating how the SKS works (what's inside an SKS): With all due respect, please fix the animation! Thanks in advance, -Vekongmaster- 1 Quote Link to post Share on other sites
forevermasteryi 7 Posted March 24, 2020 Share Posted March 24, 2020 (edited) gives me cancer , i can do better without SKS , not the first time i head shot a guy and didn't 1 tap , what is that iron sight , takes years to reload , i click like few times and it reload like 6 rounds back , Im done , i would rather use a MP 153 than this crap , atleast MP 153 one tap . Edited March 24, 2020 by forevermasteryi Quote Link to post Share on other sites
forevermasteryi 7 Posted March 24, 2020 Share Posted March 24, 2020 Quote Link to post Share on other sites
PsychoCowboy97 0 Posted April 19, 2020 Share Posted April 19, 2020 SKS was my favorite gun in PUBG. Love this weapon, but the FAL is giving the SKS for my favorite spot. Quote Link to post Share on other sites
TowarzyszBagle 1 Posted April 21, 2020 Share Posted April 21, 2020 We need the 10 round charger clips for the SKS. Matter of fact also need the 5 round chargers for the Mosin. It would add an element of tactical choice in using a scout style scope/red dot allowing faster reload at trade off of narrower FOV, or an over receiver scope which will block the use of a charger but have greater FOV. Quote Link to post Share on other sites
Dillinger86 0 Posted August 18, 2020 Share Posted August 18, 2020 On 4/26/2016 at 12:26 PM, Patfast said: 30 rounder doesn't work as well since the bipod is rendered unusable. Seriously, look how short that damn bipod is lmfao. I know this is an old post but what is the name of that 30 rounder so I can find it pls Quote Link to post Share on other sites
Majlo 391 Posted August 19, 2020 Share Posted August 19, 2020 On 8/18/2020 at 5:22 PM, Dillinger86 said: I know this is an old post but what is the name of that 30 rounder so I can find it pls It's not available in game if that's what you're asking. It's from an older game in the Russia 2028 universe called "Contract Wars". If you're looking for it IRL, it might very well be fictional, but if you're looking for something similar in game, there's a 20 round and a 35 round magazine for the SKS. Quote Link to post Share on other sites
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