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Fidelity discount on specific items


Klaus_Quarter

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Klaus_Quarter

I come with a idea about how works your relationship with traders.

I have seen many hours of live stream latly and I see that many players actually do hatchling runs, not because they run out of money nor guns or gears but only because they are frustrated to loose their finest gears.

Psychologically they said in their minds "forget it, why do I go in raid with expensive or rare gear just to loose everything in a instant". So even if they have tons of Aks or M4 they leave them in their stashes because they do not want to loose them. So they buy a TT or do hatchling runs.

 

What I proposing is basically a features that introduce a fidelity discount on one and only one weapon. This favorite weapon can be a modded weapon, all accessories will be take in account in the discount.

More you loose this weapon and buy it again from traders (multiple traders because of the accessories) more it will become cheaper. Of course until a certain extend, let's say maybe -50% or 75% maximum or whatever.

With this system, many player will constantly using their favorite fully decked weapon so that fight this syndrome of the hatchling run because they are mad about losing their beloved gun. I think it come nicely with the fact that is only affect weapons they can buy regarding their level of affinity with the traders, so newbies will not have acces to discounted full customized M4 or AKs.

That way it is well integrated with the already existing progression system. I think it's something that already came in the minds of the BSG Devs because in the traders tab there is a heart tab but I don't know what it is exactly, so maybe it's something already planned.

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Klaus_Quarter

I think the flea market (player to player) and the auctions will not have the same purpose as my suggestion.

Those features will allow to sale rare and/or sought-after items like the factory key or the items needed to complete a task that you can't buy from traders. Or even the items needed to do bartering.

All the items you can buy from the traders that will be on auctions will be only interesting for players who have not maxed their trader levels.

They don't have acces to items from high tier level trader, so they try to buy them throught a other player for a higher price of course.

So no I don't think it will serve the same purpose as my suggestion.

 

My suggestion have multiple avantage in term of gamedesign.

It's something that promote the use of pricey fully decked guns, with this system the players will tend to spend their money as often as they can instead of going to the cheaper.

It establish a kind of specialisation that suit well with the mastery perks already in game.

It make the actual progression system even deeper because it's an additional layer of theorycrafting: the players will do their purchases for long term thinking.

It's the same approach as BSG Devs already had with the skills like "Bear AK system" or "USEC AR system". Some players will choose USEC or BEAR depending of their intention to use a particular type of weapon.

Basically a player that want to optimise his efficiency with AK weapons will choose to be a BEAR, and with my suggestion, he will choose to buy as often as he can a type of AK of his choice, because with the fidelity discount, the more money he paid, the less he need to spend for the same weapon.

The all thing is balanced by the fact there is only one weapon concerned at the same time, if you choose a other favorite weapon you'll have to grind it again from the ground up.

Furthermore when you'll gain levels and accesses to more powerful weapons and accessories, you will have to make a crucial choice: keep your actual cheaper build or move on to a superior one but actually more expensive because you don't have the fidelity discount applied.

Also the fidelity discount will only apply with a limit of -50% or -75%.

To make a long story short: it's completely different than auctions or the flea market.

Edited by Klaus_Quarter
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