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Didelis Atnaujinimas

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Dear friends, we are happy to present to your attention a preliminary list of changes for the upcoming game update 0.4**** to Escape from Tarkov Beta! We intend to install it in the next few days. The list can be reviewed on the update release.



French translation of the news here. Thanks to Emissary @AGN_YuD


Added over 70 new items, including:

AK-systems now have spare gas tubes. Thanks to that, the customization potential of AK (including Vityaz SMG) has  significantly increased

New 7.62x39 ammo

New 5.56x45 ammo

New 366 TKM ammo

New barter articles

New headwear

Kolpak 1S shockproof helmet

Module 3M body armor

Pilgrim travel backpack (5x7)

Wartech load bearing equipment (TV-109, TV-106) (2x2, 1x2, 1x2, 1x1,1x1)

Armytek Predator Pro v3 XHP35 HI flashlight

SKS-OP added for sale

Rail mounts for modding handguards of LVOA and other Key Mod

New Trijicon ACOG 3.5x35 optical sight

added a blind-fire functionality (ALT+W up, ALT+D to the side)

added function of folding/unfolding stock (ALT+L). Weapon behavior and characteristics change, but size of occupied cells is the same, for now

added full system of gestures and commands. Commands now bound to controls keys. Dynamic commands


Will be added within 24 hours after the update:


VPO-209 (civilian version of AK)

VPO-136 (civilian version of AK)

DVL 10 M1 "SABOTEUR" with silencer

Some of the new body kits

AI improvements:

Adjusted AI hearing

Bots now have the chance to see the grenade thrown at them and try to run away

Changed vegetation colliders for AI sight. Now bots will see through vegetation correctly.

Bots react to bullets that fly near them

Fixed bug of bots not throwing grenades

Added new spawn spots

Bots can start tracking you now

Expanded bot patrol zones

Changed the mechanics of bots aiming at particular body parts


Optimization of RAM

Optimization of Customs location

Fixed one of the problems causing memory leak

Optimization of traffic

Fixed part of cases causing friezes


Bug where melee weapons caused no damage with fast hit (double hit of melee weapon button when equipped with other weapons)

Bug on quest fail during raid

Bug in which could use the quest item in raid even if it was placed in offline quest stash

Bug of remains of kicked-down doors preventing character movement

Quest "Stirrup" can no longer be completed by suicides

Problems associated with sounds, when they were either not played or not played correctly

Now, when switching from optics to reflex sight, mouse sensitivity changes

Bug that marked quest as failed in case of reentering the game

Visual bug that shown grenade still in hand during and after the throw

Bug that sometimes prevented character from moving up to interactive objects

Bug that lets you chamber more than one round

Bug allowing to install weapon mod within itself (in the Inspector through the context menu)

Bug that prevented the number of shotgun shells in store from updating on reload

Bug that allowed you to pick up items through the doors

Visual bug which does not play the animation of Saiga 12k mag checking

Visual bug displaying weight in the trade window

Removed the ability to modify weapon mods in the trade window

Bug that, upon changing the FOV in the game settings, but not applying it, changed the size of the moon in optics and aim down weapons

Bug where environment sounds on Shoreline location have not changed from the sound settings of the game

Bug that affected optics reticle texture quality when changing texture quality in settings

Partially fixed ability to loot through doors

Other changes and additions:

When using the medication through quick access, the logic of the application is now as follows.

First aid kits, application in order of precedence:

Applied to the most damaged part of the body except those with 0 health

If some body parts are bleeding and a first aid kit removes it, the most damaged bleeding body part is selected

Foot fractures are treated in the first place, hands in the last

The rest of priorities depend on negative effects and whether the effects are present

Other medicines: Applied to the most damaged part of the body, with a negative effect that is eliminated by this medicine

Now ammo can affect the parameters of weapon accuracy and recoil

Eliminating negative effect (such as bleeding, fracture) with a first-aid kit now also depletes its capacity

Changed characteristics of ammo. Now the difference is more evident

The number and height of grass at open locations

Fixed the amount of experience for different character actions in the raid

Balancing adjustments of traders, goods and their barter schemes

Adjusted prices for a number of items

Adjusted ammo prices, damage, penetration, etc.

Fixed and added new item spawn points, containers

New mechanics of damage to the missing parts of the body. Now destroyed limbs (hands, feet) do not kill the player with shock, but damage received by them is multiplied by 2 and distributed over other parts of the body. Chest and head are still considered lethal areas.

With abdomen destroyed, a character can no longer eat or drink.

Increased freedom of head rotation in free look

Increased recoil of M4A1

Reduced brightness of grenade explosion

Corrected some of the rain effects

Adjusted cost of insurance

Added new ricochet sounds

Lowered chance of secondary bleeding

Adjusted medkits HP capacities

Reduced density of volumetric fog from flashlights

Increased draw distance of surface hit effects

New setting of image sharpness (Sharpen) the Graphics settings

Fixed ballistic eyewear model

Added effects to destroyed hands (tremors, increased stamina consumption)

Shot clicks are now overlapped by obstacles

The sounds of outdoor gunfire now sound as shooting in an open space. And vice versa.

Increased volume of item usage sounds

Fixed and added back the Punisher part 6 quest

Added a new Scav head

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