Natalino

The Reap IR Thermal Scope - Coming to Tarkov

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29 minutes ago, lwr456 said:

this should make night time pvp more fun....how will this scope work with NVG on?

Right? You have to choose or run with two separate items. They need fusion systems in this game.

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17 minutes ago, TitanPB said:

Right? You have to choose or run with two separate items. They need fusion systems in this game.

yea i was thinking about this just, i wonder how the scope will look with the NVG on..? we will just have to wait and see what happens

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On 12/24/2017 at 12:26 AM, BG-Skech said:

The difference gone a be feel , when more than 1 player in same SQUAD , decide to use this IR Scope and block some way (Train Bridge on Customs for exemple) ! If 4 players in squad are with 2 IR Scopes (both players are spoters) and 1 Sniper (long range engagement) and 1 Rifle (close protection)  ! NOBODY gone a pass! Until now with 4 "campers" you have chance to sneak in bushes and covers... but if some of them use IR this chance its eliminated! (I talk for skilled players and not random guys who dont know how to apply a Group Tactics) .... I loved EFT because of this... you have chance to "Surprise" any player but with IR (depend how its maded) this can change drasticly... and gives a huge unbalance in the core of the game play ! (Tell me one game of this type... where people enjoy with IR scopes? I can tell you 3 games where people dont likes it and not enter in servers with IR... Arma 3...Day Z ... Battlefield 4 (custom servers) 

 

PS: In any case this is my opinion and some of my 140+ players community for games...

I understand the Devs choice to make it and incluide it in the game, also respect that and the players who likes to use it ingame... but i have fear to not be implemented correct and to not be so overpowered how it is in other games... Because this gone a brake the experiance for many people in some time period... i hope im wrong.. but this happen to other games... with sure gone a happen in EFT :(

If a squad decided to hold and camp a chokepoint, regardless of whether or not they have IR, no one is getting passed, unless it's another squad. This game isn't meant to be played solo, soon it's going to be even more punishing for lone wolves. Those games you mention are completely different gameplay wise in terms of speed, scale, environments. ARMA is mostly just huge open spaces, IR with long range would be OP if it didn't have a down-side. But this is EFT, where the thing costs a lot of money and you can lose it, will probably have limited range (as it does in IRL), and whatever else balancing measures.

 

This game emulates real life, so there isn't any artificial balancing apart from rarity and price of items. People already cried about armour being OP and now it's useless. People cried about leg kills, now that's nerfed. I really hope the devs just don't listen to stuff like this.

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33 minutes ago, Laughing_Man said:

 But this is EFT, where the thing costs a lot of money and you can lose it, will probably have limited range (as it does in IRL),

You can spot a human-size target at 1,200 yards and recognize that target as a human at 450 yards. 

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I was playing Rainbow Six Siege and was loving it. The second I realised you can have IR scopes / see through smokes - I went from loving it to uninstalling in a few days :D Good Luck EFT TEAM

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4 hours ago, TitanPB said:

You can spot a human-size target at 1,200 yards and recognize that target as a human at 450 yards. 

Source for that?

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This will be game breaking to the game... the price on this thing better be ridiculously high. Like 3m rubles, even though very easy to make money at the current games state. RIP 

Hopefully IR gets taken out of the game eventually.

Edit: My ingame name is 17themall, anyways, the way this game implements things.. IR will ruin a lot of things unless it is implemented in a way in which you are at a disadvantage in your zoom features. 

Edited by dougdawg77
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As someone with almost 1400+ hours playing Arma 3 and Arma 2 wasteland. I can safely say that a thermal sight in this game. Would, in fact ruin the close to mid range game play indefinitely. Especially, this early into the development of a game. The NVS scope is a great thing but, the thermal sight isn't.

From the aspect of one who uses one. A thermal scope is amazing. I'm not going to lie. To be able to see someone LOOOONG before they can even see you. And to be able to have that huge advantage when, you decide to send rounds down range. The hunters become the hunted. When you get used to how things look at a distance. Not even their new stealth armor helps. And in this game.... Being "raid based" style gameplay. Even a solo player can dominate  one half of the map in minutes. Yea, It's awesome to have a thermal sight but.....

From someone who doesn't have one or, is unable to acquire one on their own. Knowing that there can potentially be a thermal sniper lurking in the distance. Imprints heart pounding moments of fear or, panic when being engaged. But, also brings a very A-symmetrical meta of thermal sniping. You could just be trying to gear up or grind for a item or task. Then get dropped from out of nowhere . Or, get sniped straight out of spawn area whether as a hatchling or a geared solo player. Same for trying to exfil . You finally got an item you need for a task. Then get popped as you go to open the door or stand to exfil. When used by a squad... You're basically dead once spotted. You WILL get gunned down. Everything you just got will be lost. Maybe not right on sight. But, eventually you'll get killed. Any well organized squad can run an entire raid. But, all it takes is one person to have a thermal scope to duck your day up.

Thermal anything in this game will ruin a big aspect of this game. That's to be able to choose what ever gun setup you like. And what you a comfortable with running. With thermals in play. You are basically Required! to run full armor and a long range sight No matter what. And with the massive desync issues and other games breaking bugs such as sound. And being this early in development... You think the "FORT ARMOR IS OP, NERF PLZ" threads were bad. Wait till the "Thermal OP REMOVE PLZ" threads start popping up. No one likes not being able to retaliate . And with maps that will basically funnel people into a well positioned thermal sniper/s. No one is going to want to run their hard earned gear. You already see the trend with how OP fort armor is.

So, in closing.. I like  A LOT of people enjoy thermal scopes... But, in this game.... it's a definitive meta changer and should not be in this game EVER! 

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The difference here is that not everyone is going to have thermal, and even less will use it on a regular basis, based on how expensive it is. It's not like in BF4 where half the server at this stage would have unlocked it which ruins the game, for me at least. You're not going to see people rocking thermal that often, I rarely even see squads of people using fort armour. Having something "OP" like thermal isn't going to break the game when 1 in 100 people you ever meet in-game will be using it.

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A lot of salt on this post, as well as some valid points, I'm trying not to hide behind the 'beta wall' but the game is going to be constantly changing and it's down to us to test and see if this works, in its current state seems to cheap but on full release when all features  are in its probs more difficult to farm cash especially  a mil on one mod. E.g weight limits (imagine carrying 3 weapons and 4 in a backpack with all that ammo talking 40 - 60kg which slows you significantly) and the price tag will likely be ammended based of feedback. If the scope is modelled of irl versions then their is definitely downsides and I'm sure counters will be implemented, using fire and heat sources as distractions, specialised clothing etc, also with the new spawn if someone is determined to camp an area with a squad of thermal scopes Avoid that area... or outrange them with snipers or sneak into cqb range where  ads'in with a massive scope is disadvantage, yeah the  mid range game  is going to be harder but I'm sure their will be ways round it.

 

Sorry for any spelling/grammatical errors typing from phone

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I've watched someone else using this in YouTube (because there is no way I can get one yet) and I have to wonder what all the salt in this thread is about. It looks like no magnification, plus refresh lag and 150ish meter range is going to mean this will only really be useful at dawn of dusk when it's still too bright to make nightvision a must, but also dark enough that it's hard to see in shadows.. 

 

If we ever get smoke then it will be useful for that too, but even then for the price that's still pretty niche. 

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