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-Xero-

Add option to black out peripheral vision when using magnifying scopes thus not double-rendering the game and destroying performance

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-Xero-

I know it's realistic and all but the game already runs poorly and if you use magnifying scopes only the area in the scope gets magnified so the game renders 2 times almost halving FPS

If you add an option to black out the area around the scope you lose peripheral vision as a trade-off but you don't get an FPS drop.

Edited by -Xero-
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ivantherussian

I support this

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RonBuan

I also support this. I also wish the resolutions on scopes that can zoom like the x1 / x4 would smooth better. Switching back and forth is nauseating because of how jagged it gets.

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DanExert

I'd be happy with this too, options are always good!

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PIK

not sure if this would work that easy,

because how i understand the scopes in this engine, there are not simply 2 different rendered screens/visions

you got your main screen/vision and the scope is a projection of this put into the 3d model of the scope

so they would need to change the complete system how the scopes are working to get any performance boost out of this

and even then, you would get massive framedrops in the first moment of zooming in, because all prerendered frames from before the zoom are useless and everything has to get rendered new with the new "scope" settings

think the picture in picture system, how it is atm, is the better way to do in the long run, it just needs more optimizations

 

lots of shooters struggle with this, because there is no easy way, so give them time :)

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-Xero-
11 hours ago, PIK said:

not sure if this would work that easy....

that's why you zoom the entire screen and black out the area outside the scope, sure you may get a framedrop the moment you zoom but then you would not be trying to aim at someone at half your normal FPS

The blacking out is just to not give you an advantage making your peripheral vision zoomed too.

Edited by -Xero-

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