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Chouette

Armor effect on maneuverability

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Chouette

Hi all,

I looked at several armor threads and it seems that they always mention the damage system. At the same time, we see topics about 9mm AP ammo, because people want to use the submachine guns more but since they are not as effective as assault rifles against armor, they are just left aside.

But what about maneuverability? At the moment it seems armor only has a speed penalty (which is pretty much negated by strength grinding). There is also a turn speed penalty but if that doesn't affect the weapon sway and aiming speed, it is not really a negative effect, people would just use a different mouse sensibility and that's it.

Is there a plan to make heavy armors more cumbersome as one would naturally expect? Having pieces of armor getting in the way should generate more weapon sway (i.e. time to align after a rotation) and slower ADS speed that with lighter armor, as well as more noise when turning around.

Also loot/search time should be slower with armor than without it. Acceleration from still position to moving should be better without armor.

I don't know about sound (should it be muffled with helmets)?

That would make good reasons to use lighter armor over the tanky armors.

p.s.: heavy backpacks would have similar effects

Edited by Chouette

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Cypherdrene
13 minutes ago, Chouette said:

Having pieces of armor getting in the way should generate more weapon sway (i.e. time to align after a rotation) and slower ADS speed that with lighter armor, as well as more noise when turning around.

Weapon sway should only be affected by weapon weight/ergonomics. Weapons simply can't be affected by armor, it's designed not to get in the way. Noise... eh.. kinda yes.

19 minutes ago, Chouette said:

Also loot/search time should be slower with armor than without it. Acceleration from still position to moving should be better without armor.

Completely disagree on this one, you're not a search engine getting slowed down nor a car trying to get to optimal RPM. Running and stamina are already affected by weight. Now, this is just a maybe, but maybe goin from prone to upright and viceversa could take a smidge longer. It is a legitimate advantage to go prone as fast as possible if your enemy does not move a lot/stays upright.

26 minutes ago, Chouette said:

p.s.: heavy backpacks would have similar effects

same as above.

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Jlesaistu

is something, body armor could get a little greater movement durability but more importently....stamina  penality. why? it is hard as **** to breathe with those on...you will get tired and wont run as long as you did withous them (in addition of slower). trought it dont change they actually effiency in a direct fight. grealy impair how long and hot fast springing last/recover can gae a nice impact overall.

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