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Customs - complete map with loot, keys and buildings


Lorathor
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Hey there!

Most of the maps for customs out there are, in my opinion, not that useful, beautiful or lacking some information so I did one on my own. Right now only for customs but maybe the others will follow.
It's not 100% completed yet because I'm sure I've missed some spots. If you recognise anything missing or wrong information, just give me a shoutout and I'll change it. Also I'm working on callouts but they only exist in german right now. I'll keep you updated if I finish the english version with my map.

What the map has to offer:

  • Layout for all open buildings. Some are not that accurate with their layout because they should only give a quick overview and lootable places
  • Layout of both 2 story and 3 story dormitories with every roomnumber, closed rooms and rooms that can be opened with a key
  • Every outside location you need a key for
  • Lootmap for buildings and outskirts. Includes: Weapons (weaponcrates, loose weapons and parts, weaponracks), crates and boxes (ammunition and weaponparts), grenadesboxes, safes, loose money and cash registers, jackets, bags and toolboxes, random loose loot, computers, file cabinets, dead bodys, loose medicine and medical bags
  • Spawnpoints and exits for PMC's
  • Exits for SCAV's
  • (Callouts - working on it right now)

 

Für die deutschsprachigen unter euch, hier findet ihr das ganze auf deutsch.
(For a german translation, follow this link to the german post)

Also a huge shoutout to maksen for his awesome 3D background.

 

Have a nice one :)
Lorathor

 

Customs_E.jpg

Edited by Lorathor
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3 часа назад, Lorathor сказал:

Hey there!

Most of the maps for customs out there are, in my opinion, not that useful, beautiful or lacking some information so I did one on my own. Right now only for customs but maybe the others will follow.
It's not 100% completed yet because I'm sure I've missed some spots. If you recognise anything missing or wrong information, just give me a shoutout and I'll change it. Also I'm working on callouts but they only exist in german right now. I'll keep you updated if I finish the english version with my map.

What the map has to offer:

  • Layout for all open buildings. Some are not that accurate with their layout because they should only give a quick overview and lootable places
  • Layout of both 2 story and 3 story dormitories with every roomnumber, closed rooms and rooms that can be opened with a key
  • Every outside location you need a key for
  • Lootmap for buildings and outskirts. Includes: Weapons (weaponcrates, loose weapons and parts, weaponracks), crates and boxes (ammunition and weaponparts), grenadesboxes, safes, loose money and cash registers, jackets, bags and toolboxes, random loose loot, computers, file cabinets, dead bodys, loose medicine and medical bags
  • Spawnpoints and exits for PMC's
  • Exits for SCAV's
  • (Callouts - working on it right now)

 

Für die deutschsprachigen unter euch, hier findet ihr das ganze auf deutsch.
(For a german translation, follow this link to the german post)

Also a huge shoutout to maksen for his awesome 3D background.

 

Have a nice one :)
Lorathor

 

Customs_E.jpg

You're incredibly cool, man. An outstanding work.

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You forgott a jacket in the factory part of the right side. It's in the secound room with the save as you enter to your left in a closet. 

The map looks awesome how have you done that  ?

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vor 52 Minuten schrieb Shadedrake:

You forgott a jacket in the factory part of the right side. It's in the secound room with the save as you enter to your left in a closet. 

The map looks awesome how have you done that  ?

Thanks, I'll check out the place later and add it :)

I created the map with photoshop mainly.

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Great map! :)

You have missed the medical bag behind the old gas station and the possible weapon spawn there (mags or other accessories and weapon)

Edited by aXept
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This is truly amazing work. I feel bad for asking, but it would be amazing if the same could be made for Woods and Shoreline :D As you say, most maps in existence are lacking detail, are unclear or are old. You end up using multiple maps and trying to make sense of em together. 

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vor 2 Stunden schrieb aXept:

Great map! :)

You have missed the medical bag behind the old gas station and the possible weapon spawn there (mags or other accessories and weapon)

Already implemented for the next version :)

 

vor 5 Minuten schrieb Kildash:

This is truly amazing work. I feel bad for asking, but it would be amazing if the same could be made for Woods and Shoreline :D As you say, most maps in existence are lacking detail, are unclear or are old. You end up using multiple maps and trying to make sense of em together. 

I'll do my best but I believe I'll do the other maps also ;)

 

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First Update

Based on the input and help of the forum and reddit I updated the map. Consider it a day one patch :D More loot is added and some have changed, also the typos are now gone.

The next version will include all spots for lootable keys.

 

 

Customs_E_v2.jpg

Edited by Lorathor
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  • 2 months later...
On 3/11/2018 at 9:22 AM, Lorathor said:

Hey there!

Most of the maps for customs out there are, in my opinion, not that useful, beautiful or lacking some information so I did one on my own. Right now only for customs but maybe the others will follow.
It's not 100% completed yet because I'm sure I've missed some spots. If you recognise anything missing or wrong information, just give me a shoutout and I'll change it. Also I'm working on callouts but they only exist in german right now. I'll keep you updated if I finish the english version with my map.

What the map has to offer:

  • Layout for all open buildings. Some are not that accurate with their layout because they should only give a quick overview and lootable places
  • Layout of both 2 story and 3 story dormitories with every roomnumber, closed rooms and rooms that can be opened with a key
  • Every outside location you need a key for
  • Lootmap for buildings and outskirts. Includes: Weapons (weaponcrates, loose weapons and parts, weaponracks), crates and boxes (ammunition and weaponparts), grenadesboxes, safes, loose money and cash registers, jackets, bags and toolboxes, random loose loot, computers, file cabinets, dead bodys, loose medicine and medical bags
  • Spawnpoints and exits for PMC's
  • Exits for SCAV's
  • (Callouts - working on it right now)

 

Für die deutschsprachigen unter euch, hier findet ihr das ganze auf deutsch.
(For a german translation, follow this link to the german post)

Also a huge shoutout to maksen for his awesome 3D background.

 

Have a nice one :)
Lorathor

 

Customs_E.jpg

what do you make these maps in? so fancy :D

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  • 3 weeks later...

He said he used Photoshop mostly.  He is probably using the official map as the base and goes to work on it with Photoshop.   Great work, and always looking for more ork of this quality...  Thanks for our small groups over at ADK and The Secret Server!  ~Dimwit/Poorlifechoices

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