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Updates to Server Health and Tickrate

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After playing multiple hours of this game I noticed that the servers seem to be lagging between players.  What I mean by this is when two people get into a fire fight there seems to be a huge lag time between actions of both players being registered on both clients.  I want to blame this on why the peeking advantage and  unfair firefights seem to be so rampant.  My question is, is there a roadmap or a plan to update or upgrade servers to prevent this from happening?  If the problem is not server side, is it a client side problem?  If so, what is the plan or roadmap to fix this?  As currently I would equate the lag time that my friend and I are experiencing is similar to Battlefield 4 on launch.

Thanks for reading,


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