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JakeThraxton

New equipment slot ideas

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JakeThraxton

So, I just dreamed this up (literally), an idea for a new customizable bag area/system. Let me know what you all think. 

1. The area is marked "waist bags" and could either be a standalone area, or something that covers some or all of the "pockets" slots.

2. Each selection would/should be for late game players, possibly locked by skill requirements (healing, endurance, etc.)

3. Each "type" of bag would have two levels, with the second level being an upgrade in size and/or utilization.

4. the majority of these bags would be lootable from defeated opponents

With this in mind, bag types are:

1a. Quick draw holster; a holster that allows you to draw a pistol twice as quickly as switching weapons normally. allowing for a more dynamic counter than reloading a primary weapon. (also holds two 1x1 slots for magazines.   This bag takes two 1x1 slots from the pockets slots.

1b. Large quickdraw; the upgraded version of the quick draw holster. This would allow a player to store a machine pistol (2x2 types, like the Kedr for example) that draws 40% faster than switching weapons normally. this Bag would take three 1X1 pocket slots, and would include two 1x1 slots for magazines.

2a. Bomber Bag; A 2x2 bag that holds grenades, covers two of the 1x1 pocket slots. 

2b. Grenadier Bag; A 3x3 bag that holds grenades, covers three of the 1x1 pocket slots.

3a. Medic bag; A 2x2 bag that holds medical supplies. Healing items from this bag can be used via hotbar, and heal the player 25% faster. This bag takes one 1x1 pocket slots.

3b. Surgeon bag; A 4x3 bag that holds medical supplies. Healing items from this bag can be used via hotbar, and heal the player 40% faster. This bag takes three 1x1 pocket slots.

4a. Hidden pockets; A bag with three 1x1 slots. The bag can only carry money and jewelry.  This bag acts like a pouch, allowing items within to be saved in the event of player death. This bag takes two 1x1 pocket slots. Cannot be looted from defeated players.

4b. Hidden bag; A bag with three 1x2 slots. This bag can carry anything that fits. This bag acts like a pouch, allowing items within to be saved in the event of player death. This bag takes four 1x1 pocket slots. Cannot be looted from defeated players.

5a. Gun bag; a 2x4 bag that carries weapons, attachments, and magazines. Loading weapons into and out of this bag takes time (2 seconds). This bag reduces mobility. The bag takes two 1x1 pocket slots.

5b. Gun case; a 2x7 bag that carries weapons, attachments, and magazines. Loading weapons into and out of this bag takes time (2 seconds). This bag reduces mobility. the bag takes four 1x1 pocket slots.

6a. Light leg armor; Armor that covers the upper, outer thigh with class 2 armor (durability 20). This armor reduces mobility. This armor takes two 1x1 pocket slots. 

6b. Extended armor; Armor that covers the knees, thighs and groin with class 5 armor (durability 45). This armor reduces mobility considerably. this Armor takes four 1x1 pocket slots

7a. Scav flag; a marker worn to show allegiance to the scavs. this marks the player as a scav to scavs. this is rendered void if player shoots a scav. shooting a player with this flag will trigger scavs against the aggressor (ie if a player-scav shoots the player wearing the flag, scavs will aggress the player-scav). This flag takes two 1x1 pocket slots.

7b. Scav boss flag; a marker worn to show dominance to the scavs. this marks the player as a scav boss to scavs. up to two scavs (if nearby) will follow this player in their raid (terrain and other factors allowing). This is rendered void if player shoots a scav. shooting a player with this flag will trigger scavs against the aggressor (ie if a player-scav shoots the player wearing the flag, scavs will aggress the player-scav). This flag takes four 1x1 pocket slots.

 

insight into this would be fantastic, let me know if there's any conflicts or ideas for this system.

Best regards, 

Jake Thraxton.

 

Edited by JakeThraxton

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