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Server issues = All the problems


GingerCyclops
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I believe every single game breaking glitch/bug/error in EFT can be related back to poor server performance. I have played offline with Scav's 100+ times and it feels Amazing! It feels like an entirely new game. I don't encounter Any of the bugs that I do online (Frankly I don't remember seeing Any bugs at all). Until the servers are truly fixed (Aka: Client side hit detection, some sort of report/anti cheat system, hiring a team of people to completely rebuild the servers, etc) I don't see any of these bugs going away. I Think optimization of the game itself should not be a priority until they can get a decent server system in place.

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  • 8 months later...
On 8/4/2018 at 12:38 AM, GingerCyclops said:

Until the servers are truly fixed (Aka: Client side hit detection, [...]

Client side hit detection ruined PUBG. Client side is giving a too big of advantige to downloaders and laggers.

I am here because of server side hit detection.

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Well they acknowledged that most of the problem were coming from the server in the last Q&A.

Fortunately Nikita assured that moving to the new Unity 2018 engine will give them more free way and stability to fix most of the problem you are mentioning.

So I guess we can only wait and see 

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4 hours ago, Pezzo1 said:

Well they acknowledged that most of the problem were coming from the server in the last Q&A.

Fortunately Nikita assured that moving to the new Unity 2018 engine will give them more free way and stability to fix most of the problem you are mentioning.

So I guess we can only wait and see 

whilst i want this more than anything... i'm just doubtful it will ever happen...

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3 hours ago, dapps said:

whilst i want this more than anything... i'm just doubtful it will ever happen...

Well if you were part of the Alpha test you would know that the desynch and hit registration were way worse than what we have now. 

Battlestate is improving, slowly but surely, and while we can be doubtful by looking at the current state of the game I can tell you for sure that they are advancing in the right. 

It will take time that's undeniable, but the final results will be worth something, I'm sure of it.

Edited by Pezzo1
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13 hours ago, Pezzo1 said:

Well if you were part of the Alpha test you would know that the desynch and hit registration were way worse than what we have now. 

big assumption there by you that I wasn't...

As it so happens, I have been in tarkov longer that you. only by a few days, but anyway. you shouldn't assume.

I've been on this road with pre-release/early-access/alpha/beta games many times. they never achieve the heights of what they commit us

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2 hours ago, dapps said:

big assumption there by you that I wasn't...

As it so happens, I have been in tarkov longer that you. only by a few days, but anyway. you shouldn't assume.

I've been on this road with pre-release/early-access/alpha/beta games many times. they never achieve the heights of what they commit us

I am not assuming anything, just saying they we are coming from a long way even if it is baby steps by baby steps. And if you have been on the game longer than I did you should know that I am right.

And I have been on the same road as you too and I can say that I know as many successful  alpha/beta/pre-released games than failed ones, in this genre or others, and I can say that Tarkov as the potential to fix all his actual problem, given the time and tool to do so.

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43 minutes ago, Pezzo1 said:

And I have been on the same road as you too and I can say that I know as many successful  alpha/beta/pre-released games than failed ones, in this genre or others, and I can say that Tarkov as the potential to fix all his actual problem, given the time and tool to do so.

I hope you're right mate. i really do

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7 hours ago, dapps said:

I hope you're right mate. i really do

Me too mate ahahah I am optimistic by nature but that doesn't mean I don't understand your opinion and the frustration building up. 

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