Azreal308 Posted August 15, 2018 Share Posted August 15, 2018 make the grass a viable terrain to cover and blend in with you area. make it show up for everyone at all ranges. I've been killed by people I couldn't see because I was laying in grass hiding but they could see me. this is a nuisance issue and should've already been resolved. 1 Quote Link to comment Share on other sites More sharing options...
Frank_Bumstead Posted August 15, 2018 Share Posted August 15, 2018 (edited) I don't think this is currently possible. Not without the developers making major changes to the Unity Engine in a manner similar to the changes made to the cry engine for Star Citizen, which you can do when you raise over 100 million. Still ended up in a lawsuit though funny enough. Do not rely on the grass for cover at all in this game save very close range. Im not sure the max render distance but if I had to guess it would be 60 meters. Hide inside bushes, they do not suffer this problem and actually give you more cover the further out you are since they kind of just blur into your character. Bushes are great at close range as well. The 2 maps that suffer the most are Woods and Shoreline. Customs seems to have been developed knowing of this limitation. There really isn't a line of sight greater than 60 meters in the map where the grass would disappear in a terrible way. Shoreline, the black sheep, the troubled child, the delinquent..... I could go on but I won't, needs a little work in this regard. While the developers did a good job in some areas breaking line of sight with rocks, hills, or places of interest before the grass just vanishes, it needs more work. Woods simply needs more trees. There should be trees from the lumberyard to the outskirts near Scav house save for the road. It could also use trees to close the distance between lumberyard cabins and factory side. The area near the cult circle and the area around the crashed plane are the best parts of that map. The trees are thick and obscure things. There are lots of elevation differences. Not just rocks and hills, but also sinking areas with bushes. Honestly Woods, isn't really a woods. Its 2 patches of trees. My childhood wooded area where I took my dog dwarfs it. Reminds me of a field with some trees that was near me. Except instead of a lumber yard there was a train power station. Also less tanks, mercenaries, and dead bodies. At least dead bodies from gunshots.... Its funny because Interchange is the polar opposite, being a legitimate mall. As in I have never seen a game recreate the grand scale of a mall like that in all my life. I used to live near the 2nd biggest mall in America and it is surreal how gorgeous and life like the Interchange mall is. Edited August 15, 2018 by Frank_Bumstead a thought Quote Link to comment Share on other sites More sharing options...
macpharlan Posted October 25, 2018 Share Posted October 25, 2018 This is breaking the game, especially at the woods and shoreline like outlined above. The grass is a false sense of safety when folks within eye distance can see you plain as day. You need to either force the grass out to the distance or restrict the player rendering, but the grass needs to be out to where the user is. If not add a hell of a lot more shrubbery. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.