DireNeeds Posted September 22, 2018 Share Posted September 22, 2018 (edited) Multiple character slots: I noticed the hardcore players who get to lv 60+ by wipe are wanting that grind again. Want better way after launch? then just starting a new character while still keeping your lv 60. Separate stash for more loot potential but also a shared loot stash to move items from one guy to the next. Or to have them link up to different guilds if you have multiple friend groups that play. Daily missions: Any mmo has daily missions for end game content. Gives players something to log in for while they wait for the next big update. Gain more daily missions rep. for unique unlocks you normally cant get unless you farm those dailies.(pet system like a dog that fallows you around?) Perk system: every 5 levels you should get perks to choose from to build different character types. for example: +3% recoil control -2% ergonomics. build a character that leans towards being better at stealth or pistols or rifles ect. That way every lv 60/70 isn't going to be maxed stats and exactly the same. they can be better at something some one else isn't. Co-op pve: Think going resort and having to fight through hoards of scavs to unlock a door that has a NPC you have to escort to extract just you and a bud on a challenging mission.(story mode?) Or join up with a buddy to play against waives of scavs to see how long you can last to climb up a ladder to prove your worth. what ya think? Edited September 22, 2018 by VonOrange Quote Link to comment Share on other sites More sharing options...
Did117 Posted September 22, 2018 Share Posted September 22, 2018 Daily weekly monthly yearly events, bosses in every map, arena mode, custom items that you can only trade, clan warfare,... Quote Link to comment Share on other sites More sharing options...
nachtmaere Posted September 22, 2018 Share Posted September 22, 2018 Multiple character slots i find to be unnecessary, end-game doesn't equal starting again Starting again (Even if you can go back, multiple characters wise) is what you do after you've got no more end-game left And yeah i just find it to be unnecessary. Daily missions; No. No, no, no, no, no. Time gating anything, ever, is both a terrible and offensive idea, you would be much better off simply adding dynamic/radiant/whatever tasks that simply create randomized little tasks for you to do whenever you please, just your standard kill this many of this, collect this many of this, do this, do that, blah blah blah, except it changes every time and it's always available, it becomes boring and repetitive but so does everything else, and atleast with repeatable randomized tasks, you always have something you wish to achieve in a raid beyond the obvious. Whereas if i've got nothing to do, a daily task is pointless because i've got something to do for like whatever, an hour or two depending on the task, and then the rest of the day i've got nothing to do until tomorrow? That's just lame. Perk system; With all due respect, the way you're suggesting it is exactly what they're trying to achieve with the skills system full stop, you're not intended to max every skill, skills are intended to level up as you play the way you want to play, each player is meant to be maxing skills that benefit their play style simply as they play the way they want to play, i mean, it's meant to be like that. However, i will add that i always absolutely love the idea of 'perks' in the sense of customizing your experience, personalizing it, i feel that personalizing your experience in games is incredibly important and should always be in the forefront of developers minds, the ability for players to play their way and be rewarded for it, always. It always upsets me the fact that, especially EFT has spent a lot of time rewarding people playing the way they want us to play, and as a result, neglecting and punishing those who play differently to that, and that aint right. Perks may be a way to assist with that. Co-Op PvE: I mean as you mentioned there, story mode, that's kinda already in the works, that's kinda already planned, you will have story tasks like that, except it's not going to be JUST PvE so yeah. In regards to co-op pve itself though, you will be able to eventually take friends and such into offline mode and do some teambuilding work or competitive nonsense :3 So that's swell But obviously you won't get anything for it. Quote Link to comment Share on other sites More sharing options...
nachtmaere Posted September 22, 2018 Share Posted September 22, 2018 8 minutes ago, TAW_Did said: Daily weekly monthly yearly events, bosses in every map, arena mode, custom items that you can only trade, clan warfare,... Oh god no. Bosses in every map, let's talk about that first; No no no no no. But! Bosses integrated into the dynamic scav spawning system to allow the potential for bosses to appear on any map and ruin your day (Or make it, depending on who comes out on top), very much yes And also i believe planned, not sure if they're simply going to be worked into the story system or into the dynamic scav spawning aswell, we'll see. Arena mode, i was pretty sure that was confirmed to be a thing wasn't it? Either way no, gross. But might happen, but gross. Custom items, what? You may need to explain what that's meant to mean. Clan warfare, ick. Quote Link to comment Share on other sites More sharing options...
bigbacon Posted September 22, 2018 Share Posted September 22, 2018 Many asked for an offline pve mode with a seperate pmc and it was shot down. 1 Quote Link to comment Share on other sites More sharing options...
DanExert Posted September 22, 2018 Share Posted September 22, 2018 1 hour ago, VonOrange said: Multiple character slots: Planned already last I heard, we will have 2x PMC and Scav to choose from 1 hour ago, VonOrange said: Daily missions: Not sure about daily but possibly weekly/monthly/seasonal 'stuff to do' planned 1 hour ago, VonOrange said: Perk system: This would be interesting, though our skills increase naturally according to our playstyle anyway (and decline if we don't stay on top of them, at least that was the plan at one point) 1 hour ago, VonOrange said: Co-op pve: AFAIK "co-op offline with no progression" is planned, although is most likely at the bottom of the priorities list right now Quote Link to comment Share on other sites More sharing options...
SHO-SHIN Posted September 22, 2018 Share Posted September 22, 2018 11 hours ago, VonOrange said: Perk system: every 5 levels you should get perks to choose from to build different character types. for example: +3% recoil control -2% ergonomics. build a character that leans towards being better at stealth or pistols or rifles ect. That way every lv 60/70 isn't going to be maxed stats and exactly the same. they can be better at something some one else isn't. I would like to see an idea like this in the game, allows a little bonus to personalise your character - also much better for Squads to have more specific roles when playing together, at a lower level. Just musn't be OP and take away from the idea of doing teaches us. 1 Quote Link to comment Share on other sites More sharing options...
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