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Late Spawns - A Different Perspective


DanExert
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Friends of Tarkov,

Many of us have fallen victim to the late spawning issue that is currently more prevalent than ever. But today I come from the other side of the coin.

In this particular raid I was not given the usual countdown and as such, I was prepared to drop in late. One huge issue though in this case was the fact I had essentially spawned in behind a PMC on his way towards Gas Station (I had spawned Checkpoint) AFTER he had most likely searched or got eyes on that position seconds before. What the game had done was materialised me next to another human being, which is a game (and immersion) breaking issue.

The worst part is I won the engagement, which made me feel very bad indeed; I just killed a guy who had walked past my position not 10 seconds before. I know there are many topic discussing this issue, though I wanted to show that it is a negative regardless of which side of problem you are on. In short, I should not be able to spawn into the game and kill another player within 10 seconds, especially after they have moved through my previously unoccupied position.

 

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Look ... I don't have an SSD, I play on an imac with bootcamp, I have 8 Gb RAM.

So I spawn in late every raid. Customs I am usually 2 minutes behind everyone, Shoreline can be 5-6 minutes and Interchange usually 6-8 minutes.

And yeah, I have to say maybe I miss most of the spawn fights but I have an insane advantage of being behind people. Some might see it as a disadvantage because you can't rush the loot positions. But that's BS. It's a HUGE advantage, and I use it every time. I wish I could spawn in earlier and have better loading times but it's my reality and I have adapted to it.

Late spawn is a major advantage.

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it all works both ways. only real fix is to not have late spawning at all.

I have never had late spawning be an advantage, it is always negative. Just the fact that you no longer know where you stand with the other PMCs is enough of a disadvantage every time.

I still get late spawned some times even with an SSD and lots of ram. I'm sitting on waiting for players and still drop 2 minutes late sometimes.

Edited by bigbacon
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It happened to me eventually.  But never has been a big deal for me. Just knowing I’m late is enough to adapt my raid to it’s improvised handicap. I wanted to rush some point or make an ambush strategy? Not this time, not the end of the world, adapt and next game will be different. It not happened to me often do. 

@DanExertI understand you, even if we can handle it or adapt is still not right. I would feel bad for the other guy aswell.

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On 10/9/2018 at 9:17 AM, Endonium said:

Late spawn is a major advantage.

 

On 10/9/2018 at 6:02 PM, bigbacon said:

it all works both ways. only real fix is to not have late spawning at all.

 

On 10/10/2018 at 1:17 PM, Arzzet said:

even if we can handle it or adapt is still not right.

Thanks for the feedback dudes. It really is an issue, and it shouldn't happen either way. Customs especially has a serious spawn issue, and personally I wouldn't be too concerned about the max player count being reduced to old values (8 I believe) in order to relieve the choke point mess that occurs on full lobby raids, at least until Customs is expanded and the spawns spread out more - and perhaps some more extractions?

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This happens to me all the time, i run the game on an SSD for those extra load times, but still most of the time im late - heck even when i get the countdown timer it could still be mid raid and people are already on location waiting. This happens so often it isnt fun - as a scav sure i can understand, but when you spawn on places like interchange and people are already in there killing scavs and looting it isnt fair.

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This happened to me recently. Spawned in late at the same spot. When the timer hit 0 and we were loading in we could already hear the rounds hitting around us. By the time we had control of our characters we were lit up with no where to go and all but one of us died.

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The spawn system needs an overhaul in my opinion. They can tweak it as much as they like, but the fact is the current system doesn't cut it. It spawns people too close together, and unevenly accross the map. Too many raids have this horrible 'spawn royal' style start, where you either kill or get killed within the first few seconds.

I know Tarkov isn't supposed to be 'fair', but it's incredibly unsatisfying when the game mechanics take a giant dump on you by dropping you in a situation where there's little you can do to avoid losing your gear. That's not hardcore, that's just annoying, and will eventually burn people out. Then there's late spawning, which causes issues like the one shown in that video.

If anyone has played Hunt: Showdown I think their spawn system works quite well. You all spawn at the same time, at opposite corners of the map. This guarantees that at the start of the raid you are the furthest possible distance away from other players. As the raid progresses you slowly become closer and the danger level naturally increases. In Tarkov it's the other way around for some reason. The first few seconds are the most dangerous, and if you manage to survive it the chances of you surviving the rest of then raid seem to go up. It makes no sense to me for the beginning of a raid to be the most dangerous.

One last thing... This might be a bit controversial because lots of people want action, but I think they should consider reducing the player count on some of the smaller maps. There's just too much chaos sometimes and people end up dead far too soon. Player interactions would be more tense and meaningful if they were less common. This would also reduce some of the strain on the network and might actually improve performance.

Edited by Streblo
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16 hours ago, DanExert said:

 

 

Thanks for the feedback dudes. It really is an issue, and it shouldn't happen either way. Customs especially has a serious spawn issue, and personally I wouldn't be too concerned about the max player count being reduced to old values (8 I believe) in order to relieve the choke point mess that occurs on full lobby raids, at least until Customs is expanded and the spawns spread out more - and perhaps some more extractions?

oh i agree it shouldn't happen but it sucks no matter what side of the late spawn you are on.

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The issue is not only late spawns but also spawn proximity.

The game should position you as far away as possible from other PMC's...

But then there's player count issue on certain maps and levedesign itself.

 

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