dapps Posted November 10, 2018 Share Posted November 10, 2018 Surely in 2018 we can have a game that renders grass at a distance. Maps like woods and shoreline are useless as cover is not rendered after 50 meters. Even Arma had a way of sorta dealing with that in 2009. 1 1 1 Quote Link to comment Share on other sites More sharing options...
keyciraptor Posted November 10, 2018 Share Posted November 10, 2018 Absolutly right! Quote Link to comment Share on other sites More sharing options...
CptBluemax Posted November 10, 2018 Share Posted November 10, 2018 need to wait for Unity 2018 for any hope of that Quote Link to comment Share on other sites More sharing options...
spharic Posted November 10, 2018 Share Posted November 10, 2018 im pretty sure stuff like this will be added in the endstage of the game, right now things like these are obsolete to invest any time on. Quote Link to comment Share on other sites More sharing options...
dapps Posted November 10, 2018 Author Share Posted November 10, 2018 12 minutes ago, spharic said: im pretty sure stuff like this will be added in the endstage of the game, right now things like these are obsolete to invest any time on. will never happen Quote Link to comment Share on other sites More sharing options...
Zybane Posted November 10, 2018 Share Posted November 10, 2018 7 hours ago, dapps said: Surely in 2018 we can have a game that renders grass at a distance. Maps like woods and shoreline are useless as cover is not rendered after 50 meters. Even Arma had a way of sorta dealing with that in 2009. I totally agree. Grass at a distance should make someone in prone impossible to see. It currently works the exact opposite of real life. 1 Quote Link to comment Share on other sites More sharing options...
zITrauma Posted November 11, 2018 Share Posted November 11, 2018 Killed a guy who looked like he was just laying out in the open . Got closer to him and couldn't find the body because he was actually in some deep grass..... RIP 1 Quote Link to comment Share on other sites More sharing options...
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