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Flea market combined with dynamic pricing: the only way is up?


PGR70
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Hi,

It seems to me that this flea market (surely in combination with dynamic pricing) will never work in the way it is implemented now.

For a number of reasons:

In a 'real' market prices move up and down according to the balance between supply and demand:

  • Supply > Demand = prices go down
  • Supply < Demand = prices go up
  • Prices will move to an equilibrium where supply equals demand

But what happens now is a few things:

  1. Players level their traders up and obtain access to items that players with lower trader levels do not have. They offer these items on the flea market for a premium price (supply < demand)
  2. Players with high trader levels sometimes do this by using macros to purchase all of the items of traders (like SP-6 ammo) as these are limited in supply (supply < demand)

The first thing is inherent to the game, you cannot prevent this. The second thing you might be able to prevent, by either monitoring the use of macros (not sure how to do this though) or to increase supply of rare items to unlimited.

There is however, no mechanic in the game to make supply > demand to make prices drop. Because if demand increases and prices drop to levels near the traders, people will not sell their items on the flea market (as you might as well start selling them to traders (or just using the items themselves)).

Dynamic pricing makes prices of the traders match the prices on the flea market. As there is no mechanic in the game to make prices go down, the prices only go up. And that is what we are experiencing now. It is becoming more and more difficult to buy 'normal' items like 7.62x39 PS ammo as they are becoming more and more expensive.

A solution could be to:

  1. Disable dynamic pricing
  2. Increase trader stocking levels of items to unlimited.
  3. Or use the flea market only for things you cannot buy? Like keys etc? 

Do I miss something here? I'm curious to your reactions and ideas!

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I agree somewhat, Though I'd really like to see statistics on trader prices over time for some of these items before I make any decisions. I'm sure that is what they are trying to see as well. I noticed they limited the amount of ammo 1 person can buy for a certain ammo to 400, I can't remember if it is the one you are talking about though. I'd write more but I have a paper due by midnight :scsad:

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2 hours ago, Flavalicious said:

Its getting pretty retarded.  Non top tier ammo is starting to cost more then your gun loadouts.....

I agree, it is very expensive when buying from players, and I don't really know how much dynamic prices are altering the dealer prices. However. I have found luck looting ammo from scavs on factory; I haven't tried calculating what and how much I'm getting, but this week I'll see how much I can get. players also tend to not loot the magazines or the ammo, because generally it wasn't seen profitable, but with the flea market and dynamic pricing, you can probably make a pretty penny from them too. 

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With the ammo prices being increased this high (for example the 5.45x39 BS is now 673 roubles per round) it also now buffs armor.Alot of players simply cant afford to spend 40k+ roubles for 1 magazine so they have to use worse ammo.I really hope they change this back soon or make it so ammo is not allowed to be sold on the flea market.

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vor 16 Stunden schrieb PGR70:

Hi,

It seems to me that this flea market (surely in combination with dynamic pricing) will never work in the way it is implemented now.

For a number of reasons:

In a 'real' market prices move up and down according to the balance between supply and demand:

  • Supply > Demand = prices go down
  • Supply < Demand = prices go up
  • Prices will move to an equilibrium where supply equals demand

But what happens now is a few things:

  1. Players level their traders up and obtain access to items that players with lower trader levels do not have. They offer these items on the flea market for a premium price (supply < demand)
  2. Players with high trader levels sometimes do this by using macros to purchase all of the items of traders (like SP-6 ammo) as these are limited in supply (supply < demand)

The first thing is inherent to the game, you cannot prevent this. The second thing you might be able to prevent, by either monitoring the use of macros (not sure how to do this though) or to increase supply of rare items to unlimited.

There is however, no mechanic in the game to make supply > demand to make prices drop. Because if demand increases and prices drop to levels near the traders, people will not sell their items on the flea market (as you might as well start selling them to traders (or just using the items themselves)).

Dynamic pricing makes prices of the traders match the prices on the flea market. As there is no mechanic in the game to make prices go down, the prices only go up. And that is what we are experiencing now. It is becoming more and more difficult to buy 'normal' items like 7.62x39 PS ammo as they are becoming more and more expensive.

A solution could be to:

  1. Disable dynamic pricing
  2. Increase trader stocking levels of items to unlimited.
  3. Or use the flea market only for things you cannot buy? Like keys etc? 

Do I miss something here? I'm curious to your reactions and ideas!

I think the Market does more less exactly what it ment to be. And it does what you describe. Most wanted items increase still in Price such as Cases and AP Ammo. Items like Thermal Scopes and Kirasa lvl3 Armor lost 1/3 price. Not many buy it.
For Ammo and Cases it seems we havent reached the point yet, where people wont buy it so its still increasing.

I find it a good thing they limited for example Ammo to 120-1000 per ammotype per 3hours or Gen4 Armor to 2 pieces per 3 hours.

I am sure the System will be optimiized before the next wipe. But Cases and AP ammo are some of the most wanted items, no wonder they go very high before they stop at some point. I think they will reach 1k per bullet at a point. But not much more.

It was also many times requested in the forum that AP ammo should be more valuable and rare. I guess soon it is :).

vor 12 Stunden schrieb sginga:

players also tend to not loot the magazines or the ammo, because generally it wasn't seen profitable, but with the flea market and dynamic pricing, you can probably make a pretty penny from them too.

Important point there. Adapt to the system guys.

Edited by Phoenixsui
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This is like from some "economist school book" Reality is hard as concreat after 500m fall. Greed and modesty  move with price at markets. Courage and Fear. Thats true about market. No matter which one virtual or real life. Look at real eastate market in Europe. There are so many empty flats and houses that all homeless from whole EU could have one without paying. And look at market price. Absolutely unbelievable. 

But theory is nice. They cant say us in school that world is sordid O.o

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