Jump to content
Sign in to follow this  
stAKato

Gameplay, Maps, Sounds, AI

Recommended Posts

stAKato

Hello BSG & Everybody and Happy New Year, 

I'm here to suggest you some things that might (must for some) have been already asked and maybe some news.

(please be sure that each section is asked with "please" instead of "*" ;)

1- Gameplay 

*add suppressive fire (blackened tunnel vision for ex, shaky vision...) 

*add (please for god sake) "vault" instead of vertical jump on surfaces and obstacles with different stances and vaulting animations depending on your speed and which object is in front of you. 

*add running speed

*add skids when you stop running at high speed or brutally change running direction 

*hang down weapon instead of permanent ADS stance. ADS should drain stamina a little (like aiming but in a lesser extent) 

*add earplugs with passive / active sound control to avoid tinnitus - have you tried to shoot in close quarters without ear protections? Spoiler alert--it's painful, even if you open your mouth to control air pressure. (helmets that protect ears and headphones already plays that role)

*add shout / whisper for in-game vocal communication rose. (and apply them to scav) 

2 - Sound

*decrease sounds on certain surfaces and through thick ceiling / walls

*add tinnitus for a short while when shooting without protection in very closed quarters (rooms and corridors, shacks for ex) 

*are bolting sounds on sv 98 and r700 synced with animations??? 

3 - Maps

*add ladders (wisely) so we can fight more vertically, ambush, open new path to escape... (planned?) 

*(must be planned but) add the southern industrial zone to Customs. 

*maybe add some outskirts or another warehouse to Factory? 

4 - AI

*I know SCAV and Raiders behavior will be tweaked, but if not planned, add progression (cover/support + progression + getting around), blindfire, suppressive fire, L E A N, evasion moves... 

*add randomly some low level raiders, with lesser / medium level equipment to each Maps. 

Thanks for reading and maybe replying. Once again, I know that most of these were already asked or maybe planned and I apologize for every redundancies.

Keep up the good work. 

PS : In @DeadlySlob's video about R700 on Woods, you can see the cocking handle of his MP5SD change position between "rear and empty" after shooting and "forward" when switching back to it after firing the R700. (from 6 : 51)

 

Share this post


Link to post
Share on other sites
dustandflour

agree with most of the points but what do you mean by 

*add running speed

*add skids when you stop running at high speed or brutally change running direction . this are already in right?

Share this post


Link to post
Share on other sites
stAKato

As you can moderate your walking speed, you should be able to run "slow" or sprint. 

Skids = inertia when sprinting and brutally stop your race

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...
b38e7c858218a416ef714554dce933a2