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stAKato

Shooters and weapons' behavior

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stAKato

Hello Escapers and thoses who made us trying to Escape,

For better realism and combat feelings, you may add some new features like:

  1. New specs for barrels - Cooling / Overheating. As you should know, a barrel that is overheating is less precise, wiggling because of the ductile properties of heated metals. A cartridge with heavy load of powder will overheat quicker your barrel than a regular one, and btw decrease durability.
  2. More barrel types - Heavy, slim, fluted... Impacts on overheating, weight (stamina should drain faster with a heavy weapon), durability would be more important.
  3. Implement some real recoil, full auto is WAAAAAAAAAAAAAAY too precise, even if we consider we are playing former or actual PMC/Soldier. Weight, fatigue, weather impact accuracy.
  4. Implement some real carrying weight buff/nerf - you CAN'T carry 80+ kg, run and shoot properly on this planet. Make some objects that are too heavy uncarriable (yes, you with your 75kg backpack full of juice) or stamina drain very fast and recover slowly. i.e. You're carrying 75kg, your PMC/SCAV should not pick this 40kg juicy bag up, but if you do, your character will suffer back/neck/kneepain, stamina drop in a few seconds when running and in a few minutes of walk.

 

Thanks for reading

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Schaefer

1. Nikita talked and wrote about overheating and bad ammo etc.. will be part of the weapon failure system.

3. Niki also talked about recoil handling will be worked on.Current system is more like endgame elite level.

 

2. I hope so! We have 3 skills for Weaponmodding so i think they have a lot of features up their sleves for us ;P

4.We might get something like that when energy/food/hideout and konsistent Health stamina gets into the game.

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