Evolutional Posted April 7, 2019 Share Posted April 7, 2019 500,000 ruble comtacs, 300,00 ruble 3m armors. Basic equipment costs more than item cases, and won't protect you from the players taking their out their stockpiles forts and hks out for a pre-wipe joyride. The only items you can buy are basic shotguns and pistols, great choices for killing scavs. Sadly, there are no more scavs to kill with your equipment from Fence, instead there are only ai raiders on every map. Let's talk about how this update feels. I know everyone wants to discuss how the event serves as a means of discerning the "true value" of items as the player base sees them, but what matters more than the economy of items is the environment that the economy creates for players. It was never quite so apparent to me, before this event, just how unpleasant the current armor system is from the shooter's perspective. Even with slugs in a mr 153, I can shoot a player with an altn directly in the head and still not reasonably expect to kill them before I have to reload. Having carefully positioned myself to establish a crossfire as a geared player engages scavs, I ambush them and empty all 7 shots into the back of their skull, and they have time to leisurely turn about face and blast me away with a haphazardly directed bullet laser that happens to graze my kneecaps, killing me instantly. That would always happen during the regular game, and nobody would have batted an eye: he was fully geared and you were not, if you want to kill a guy in fort, you aim for the legs. The most important skill in any shooter is aiming. Every game out there trains you to aim for the head, but Tarkov is defiant in this trend. With ricochet chance, armor tiers and the lack of viable leg armor, the time to kill against a geared player when targeting their head can be up to half a minute with a toz, mr 153 or pm, even slugs don't end up touching a hair on mr.Altyn's grisled mug. The systems currently in the game highly incentivize shooting at the unarmored legs of every player in decent gear should you lack the appropriate armor piercing rounds. The benefits range from causing them to limp, to bleed, to be unable to run, lose stamina and take full flesh damage despite wearing the best armor sets in the game. The head shots we are instinctively go for offer us the benefit of a target with roughly half the total health and a chance to daze your opponent, blurring their screen and muffling their audio. There is no stamina drain, no unconsciousness, nothing more than a less than a target with "less" total health. Yet we all know that if you don't have the highest tier of armor piercing round chambered that you should target their legs for the lowest time to kill. The fact is simply that a player being incentivized to shoot the legs of players when they could land skillful-headshots is a benal fact of Tarkov, one compounded by the forced disparity in gear available to players geared and not. Does anyone know anything to the contrary, have differing opinions or ideas for more appropriate implementation of the mechanics currently represented in Tarkov? 1 Quote Link to comment Share on other sites More sharing options...
PGR70 Posted April 7, 2019 Share Posted April 7, 2019 I also think it is a bad idea. Ammunition was simply too costly, and it was depleting rapidly, as players use more ammo then is fed into the game by loot. Luckily they reversed it and now it is 10% prices and all traders again... Quote Link to comment Share on other sites More sharing options...
Arzzet Posted April 8, 2019 Share Posted April 8, 2019 (edited) This was a less than 48h event. No time for the economy to regulate itself, just another way to play tarkov for one and a half day before patch. No need to go that deep into. addition: skillful-headshots are things from a movie. You shot the the available part to neutralize the enemy... ( and yes I love headshots and I’m above average in % but this doesn’t mean anything, and that headshot part have no sense ) Edited April 8, 2019 by Arzzet Addition Quote Link to comment Share on other sites More sharing options...
Vodor Posted April 9, 2019 Share Posted April 9, 2019 On 4/8/2019 at 7:57 AM, Arzzet said: This was a less than 48h event. No time for the economy to regulate itself, just another way to play tarkov for one and a half day before patch. No need to go that deep into. Exactly this, when the games released and the economy becomes more player generated you’ll see floods of times on there, prices will fall, higher end stuff like LEDX will still be hugely expensive due to their rarity. Actually looking forward to making money on scav runs so I can afford gear, rather than pretty much being able to buy anything once I unlock it from the trader. Quote Link to comment Share on other sites More sharing options...
Joe_Mama Posted April 9, 2019 Share Posted April 9, 2019 Player controlled markets were an absolute shitshow in my opinion. I like the concept and I think with the right execution it could be pretty awesome but botters/buyouts and the lack of item availability was making the game really unfun for me personally. Quote Link to comment Share on other sites More sharing options...
Evolutional Posted April 20, 2019 Author Share Posted April 20, 2019 The player controlled ecconomy and prewipe loot using exaserbated the preexisting problem of the leg meta. I really just hope that they add military, sport, industrial and consumer grade leg protection. This could range from shin gaurds to full roller derby knee cap protection. If they add the equipment to provide even a low richochett chance to your legs for a fair price than a more intuitive weak point could be accented by the numbers behind player damage. Imagine paying 43k rubles to ragman for a 3 x 3 set of knee pads, elbow pads and shin gaurds, all made of high shock resistance plastic and padded foam with an ergonomic cloth coating and adjustable straps. You would receive the same ergonomics and movement speed debuffs as any armor provides, but the leg and arm protection it would offer would be phenominal against low caliber ammunition, or especiially against buckshot from considerable distances. Perhaps knuckled gloves could be added to provide a way of protecting against hand shots? Quote Link to comment Share on other sites More sharing options...
_just_ Posted April 21, 2019 Share Posted April 21, 2019 Go to 1 minute mark. Leg meta is a real world thing. It sucks in Tarkov limping to exits, but it's understandable. Finally, embed worked. Quote Link to comment Share on other sites More sharing options...
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