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DanExert

Project Catch-Up 2019

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DanExert

Hi all,

Due to the outstanding community feedback on a topic I created in Jan 2018, I've decided to once again compile as much knowledge and imagery as I can in order to paint a picture on what we can look forward to this year, and subsequent years of Escape From Tarkov. For those interested, I have included the link for the previous topic at the bottom of this post! Many of this is most likely common knowledge amongst the more seasoned players, though after a good year of development and many more teaser images it's time to help inform a new generation of Escapers :scwhink: I would also recommend new players to read up on the lore in one of the below sections; Tarkov has a fantastic story and there are plenty of materials to enjoy whilst we wait for the 2nd book to be translated (ETA on that at all? Excited for it!)

Please, do not use this topic as a source, it is merely a compilation of info and images supplied by BSG over the past couple of years. I will link official topics from where materials have been sourced, down below.

DISCLAIMER - this is all speculation, and has had zero input from the developers. It is merely an unofficial collection of ideas and images and should not be cited as reference material for future game content. Some of this information may be outdated and/or superseded; if this is the case, please let me know with sources and I will happily edit and embed links where necessary. All materials and text are included for interest purposes only and are not intended to mislead or misinform the community.

Mechanics:

Spoiler

- Each map will have a scav Boss (or even two) maybe beside Factory (No scav boss at all)
- Next map -> Military base
- Streets of Tarkov will be a huge map with two scav bosses (most likely)
- Laboratory will be accessable via Streets of Tarkov so players will have to start in Streets of tarkov, find Labs, go into it, then go out from Labs and extract from Streets of Tarkov.
- Loot will be nerfed

Player might gonna be able to call "Aid" via flares/radio (example somekind of Raiders to help him)
- Moving most/all trader to the barter trading (Russian podcast)
- Adding "economic events to traders/maps" i.e. No/very limited amount of x thing for x time, for example no Ak ammo on traders for x period of time (russian podcast)

Kiba getting alarm
New Trader "Leshy" Advanced Medical Items
Animations such as sitting down planned etc. To sit down at a campfire with friends etc (thats what i mentioned that such cosmetic changes will be done at the end/after final relase)
Binoculars confirmed - 4 different types
Compasses confirmed - 3 different types
Companion App being developed. Will be able to access your stash from it.
Re-locking doors function.
Breaking doors down coming. Might be stealth patched
It is possible that in the future that we may see up to 30-60 players in one map
Stationary gun emplacements on maps
Working stationary weapons (HMG, GMG)
Karma system
Periodic quests/tasks, daily/weekly/monthly etc
Multiple Scav factions
‘Marked’ cult faction
UN and RUAF NPCs
VOIP
BEAR English voice over lines
Faction-specific quests
Possibility to create multiple characters (currently 3)
Dynamic player character condition / dirtying, scars etc
GPS, a manual thermal imager, rangefinder, binoculars, monocle, use of optical sights as binoculars, rocket launcher
Bipods
Booby-trapping of bodies and containers 
Different prone positions i.e. sideways, legs forwards possibly. 'Something they'd like to do'
Stair traversal and character animations rework
Door opening/breaching with shotgun/tomahawk
Persistent health (out of raid) and drug dependencies/addictions

  •     Unconscious state
  •     Moving/carrying of bodies/allies
  •     First aid to others (?)

Hideout
    Item crafting system
New types of exits from locations:
    "There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase        special exits in advance, before the start of the raid." (Reddit Roadmap)
Weapon paint
Ageing of weapons/weapon visual wear and tear
Moving of weapon sights along the rail
Leatherman Multi-tool - modification of weapons in the field, potential removal of barrels etc.
IR markers - attach to gear for potential IFF method? Leaving in enemy positions for friendlies to find?
Character customisation - head, chest and legs (0.12)
Open world - after completion of 10 initial raids/scenarios (still the case?)
More in-depth quests, including ‘personal’ quests
Story game mode + tutorial
Arena game mode
Vaulting
Ladders
Advanced door opening mechanics and locking of doors
Compass - physical
Modular, customisable tactical rigs and plate carriers
Radios, jamming and comms interception
’Takedowns’ and melee kill animations
Turning off of lights and building power/generators
Many more skills to be implemented
Offline, co-op PvE with no progression
Clan system (Q&A)

  •     Direct transference of items between players, out of raid

Auctions (Q&A)
Radiation zones (possible DLC, Q&A)
Random events in-raid (Q&A)
Scavs will loot and have limited ammo (Q&A)
Minimal destruction physics (Q&A)
Suppressor deterioration (Q&A)
Dirtying/cleaning of weapons

Nikita, on hatchlings (Feb 8th 2018): "...survival rate dependency. We will limit some traders, quests and so on for those who have low survival rate. Like really low survival rate which usually comes with hatchling maniacs"

 

Weapons:

Spoiler

m249
AUG 
1911 
l85a2 
G3
9A-91/VSK-94
AK-12
AK-15
CZ-75 (CZ/SK Q&A)
Double-barrel Shotgun
Chiappa Rhino
RPK-74
SCAR-L & H (CZ/SK teaser image)
ACR (Hideout teaser image)
Kriss Vector
M14
FN P90
FN Five Seven
SVD + Variants (SVDS, SVDK)
Shpagin SMG

Degtyarev Plant video:
9x18mm Kashtan SMG
PKP Pecheneg
PKM (good spot,@truskolas)
12.7mm (.50) ASVK Kord Sniper Rifle
12.7mm (.50) Kord machinegun
AEK

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Attachments, Gear and Clothing:

Spoiler

There will be a whole line up of grenades:

  • Smoke HC
  • Riot CS
  • Red Smoke
  • Green Smoke
  • Yellow Smoke
  • Violet Smoke
  • Incendiary Grenade

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Characters:

Spoiler

Trader: Jaeger (0.12)

926403488_escapefromtarkov_merchant_jaeger(2).jpg.57def459e40a9c17f2807a31489e5842.thumb.jpg.fab2b3b1e847348ef819011bcac87227.jpg

16.png.025b13fbc52a645e6db440dc88e0889b.thumb.png.d16549329447775c3642758b5981f4cc.png17.png.03e37644c007555e91ecef52d6d93def.thumb.png.c527df4bf5532ab6ede34c72f483120d.pngDX9NZIAW0Ac6hF6.jpg.5cfe75d8ae66ee908c12b31b6fe7a5ce.thumb.jpg.a9e461a026a5eb5c02d82f99fb0f2358.jpgimage.png.069ee03a61d7c40a5ca8ea2e56e3f3fc.thumb.png.56b5a4d1b6a9be495bbaaed06c4d57f5.pngimage.png.b28ae4ee92b19fec1c3b942866ad63f6.thumb.png.4c85506bc473501fcedc30557ee19404.pngimageerg.png.0d10c6a6a7b027da078ac883434bb1dd.thumb.png.5626c3e18dccc6f79f2d20e5018defeb.pngphoto_2019-01-24_18-07-32.jpg.0d5357b0190267535e4b85b95d919601.thumb.jpg.af0df77b1934e24265dc89191a0c3938.jpg

Hideout (0.12):

Spoiler

00f0571ac8c3de86de7d7b2124509cf8.thumb.jpg.fdfaee1b5ca053d1800b3510a9310855.jpg0b5b56b235309c1a017be255beaac467.thumb.jpg.53f555da8b28c418e81fafb435339376.jpg5c0e869b5f3190feb15b6b0d81b75eca.thumb.jpg.5545e3fb16fee3c34e01bc1558a910f8.jpg6b01cac8f19db49491bb5f741f87432e.thumb.jpg.559327336451d579cdb45a6bd16d056f.jpg6dda6eee26bec0fa5b2f848b59708841.thumb.jpg.54edb7ae60ffe643acc0a2a2842a2bbb.jpg9a7395b7d35a9502f84b651d81bf6082.thumb.jpg.3617e742735e36c4717fa06e01a82fad.jpg9f923292bfb0977d54669bd14f1fc184.thumb.jpg.c6f276a0de66bb52527159d779d9ae77.jpg63a6d0e3dc2414f33b007a9496d9bd42.thumb.jpg.2aee9841dad2d999c93afec99b8e38b7.jpg63d7b3a3510fa48af37c5731c4fdf072.thumb.jpg.2ff3b0039ae8bdb0aca0d75cc347d7fa.jpg65e0ab537f2d7492ed778867e096c834.thumb.jpg.bbaf52ac8a7c25658a78bb6107ffa087.jpg68cea6b92c59801ed6bace65d1a1876c.thumb.jpg.142b18a4fb7595cc183d95ddfc35d025.jpgaa231c7cc547dd2bfdf8616cffa01a04.thumb.jpg.2518d01430c82822049aa6352426149e.jpgab60e85ff47852567c9c2a64906cf30d.thumb.jpg.3135af087208ec897eca25075f242ac5.jpgaf98449b5040b43ccd397512e01cfe3b.thumb.jpg.ff1f6b921fb57fbb2e1906047c41e739.jpgb80779e98d8f5e2fd546e3fec11f6049.thumb.jpg.83cc4f199f8331e22b2c87ba382dcaa3.jpgbb992a39dcdfa716e623e39779f04a03.thumb.jpg.6efbac991c55f5192bef1a5596b63347.jpge989cfe8497918beb1e687b9895089f5.thumb.jpg.b038a7a3ff0bd3be4b903066974eb1f3.jpgec64da4f62e2828a597bb848b9b7d2f7.thumb.jpg.dc019143cdc6eb9da8baa152eab2233a.jpged536ebb9830ae4365438adea4a6c8a4.thumb.jpg.439ea20bcaa71576012eaeea167beadc.jpgf6b2d7684acc21e41ce40dab1cef8ade.thumb.jpg.e480a1dbcd69d5806d8cecda956dc884.jpgf7a45b26746f7242f29dc2b628997aee.thumb.jpg.be60ad4a06a08b3d66f160c6de531336.jpgfbe0c75569a01c9244e8ab7e3af86e33.thumb.jpg.dbc86a2300741b9517e8b23c8028839d.jpg

Maps:

Spoiler

Military Base (0.12)

001.jpg.007e674a0e64750179f5b893f0b99a57.thumb.jpg.04a30c91e075fa2eea609f8972543fea.jpg582831204_004_pG_enan_n.jpg.6c274fd27ffa54121533699af69385aa.thumb.jpg.5b0ccf27a2d298e4d71ee2b12cce65cd.jpg

Streets of Tarkov (?) [Pre-Alpha imagery]

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Videos:

Spoiler

 

Lore:

Spoiler

 

Sources, Q&As and Official Topics:

Spoiler

Old thread (2018):

 

;):

Spoiler

 

 

  • Like 14
  • Thanks 3
  • Hot 4
  • Upvote 7

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DanExert
8 minutes ago, saibot0 said:

Great job!

Thanks mate :) if there's anything to add or something I've missed let me know!

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Snork_Svk

Very nice and helpful. Thanks for dedication.. Hope many people will see this and minimize some repeating questions.

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Niewiarygodny

Will give you some hints what you can change/add :).

26 minutes ago, DanExert said:

Open world - after completion of 10 initial raids/scenarios (still the case?)

Fix that to "After moving to New unity engine*" <- it was in one of podcast that they will start matching maps after that.
or add that -> "Free roam mode is still planned for Escape From Tarkov, all the maps will be connected in one piece, it is a big and complex task for the Dev team" it's from podcast "BSG Behind the Beta"

35 minutes ago, DanExert said:

Hideout
    Item crafting system

Add : Offline healing (If we extract with 60% hunger, and will jump straight into next game, we will still have 60% hunger, same with healing etc., shooting range, stash size upgrade (EoD players will start with biggest stash, others will be able to "upgrade it" to match EoD stash size. Hideout will also contain upgradable modules (around 9-11 i belive). In one of podcast they mentioned that player will be able to have "some kind of bitcoin farm" in hideout.

30 minutes ago, DanExert said:

’Takedowns’ and melee kill animations

Also in one of podcast "Such things as takedowns/melee kills animations and other "cosmetic changes" will be added much much later or even after final release" (podcast which was like 6 months ago, i belive that it was a russian one)

31 minutes ago, DanExert said:

Offline, co-op PvE with no progression

Add: They still wanna do that, but it might not be added at all. 
And here you have reasons "having such servers will be expansive, but having such servers on the side of users (they create them) might give crap quality and they want to have such thing, alos they wanna have as much features as possible in offline mode, so they have idea and will try out "cheaper but still good solution for that".

Some more things you missed, 
- Each map will have a scav Boss (or even two) maybe beside Factory (No scav boss at all)
- Next map -> Military base
- Streets of Tarkov will be a huge map with two scav bosses (most likely)
- Laboratory will be accessable via Streets of Tarkov so players will have to start in Streets of tarkov, find Labs, go into it, then go out from Labs and extract from Streets of Tarkov.
- Loot will be nerfed

Things above are things which gonna be added/changed (Most likely)
Here you have some things mentioned in podcasts with bigger chance for "maybe they will add".
- Player might gonna be able to call "Aid" via flares/radio (example somekind of Raiders to help him)
- Moving most/all trader to the barter trading (Russian podcast)
- Adding "economic events to traders/maps" i.e. No/very limited amount of x thing for x time, for example no Ak ammo on traders for x period of time (russian podcast)

if you need links to prove my words sure, i will find them, at least for most informations ;P. 

But anyway, Great job :).
 

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PetPANTHER

Very nicely done, Sir! Quite a lot of detail and effort went into this. The community definitely benefits from this level of dedication. Keep truckin' homie! 

Only suggestion I would make for future posts, labels on some of the pictures or a small number overlay indicating what the pictures are supposed to represent. Some are common sense and others are like, "wait what type of magazine is that?"

 

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DanExert

@Niewiarygodnyfantastic mate thanks for the detailed reply, I was sure to miss something during this long old post :) 

Appreciate the feedback, will action the original post ASAP! 

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Niewiarygodny
10 minutes ago, DanExert said:

I was sure to miss something during this long old post :) 

Sure thing, everyone would miss tons of things :D.

11 minutes ago, DanExert said:

Appreciate the feedback, will action the original post ASAP! 

If you need proves/sources (i.e. russian podcast) where x things was mentioned just contact me in PM and will send you link there to not spam this thread ^^.
Cheers!

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Spectator6

Excellent compilation, great work Dan!

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DanExert

@Niewiarygodnyhmm it would seem I'm no longer able to edit the post :( strange, I remember being able to add stuff over time in my last topic!

@Spectator6appreciate the kind words as always!

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space_marine65

This is really nice, GJ Dan!

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valterin

Looks good Dan! The time and effort to compile this brings "tear to eye"

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RichardKeerman

Scavs in Hideout (is it even Hideout)?

9f923292bfb0977d54669bd14f1fc184.jpg

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ComradeBurris
4 hours ago, DanExert said:

Hi all,

Due to the outstanding community feedback on a topic I created in Jan 2018, I've decided to once again compile as much knowledge and imagery as I can in order to paint a picture on what we can look forward to this year, and subsequent years of Escape From Tarkov. For those interested, I have included the link for the previous topic at the bottom of this post! Many of this is most likely common knowledge amongst the more seasoned players, though after a good year of development and many more teaser images it's time to help inform a new generation of Escapers :scwhink: I would also recommend new players to read up on the lore in one of the below sections; Tarkov has a fantastic story and there are plenty of materials to enjoy whilst we wait for the 2nd book to be translated (ETA on that at all? Excited for it!)

Please, do not use this topic as a source, it is merely a compilation of info and images supplied by BSG over the past couple of years. I will link official topics from where materials have been sourced, down below.

DISCLAIMER - this is all speculation, and has had zero input from the developers. It is merely an unofficial collection of ideas and images and should not be cited as reference material for future game content. Some of this information may be outdated and/or superseded; if this is the case, please let me know with sources and I will happily edit and embed links where necessary. All materials and text are included for interest purposes only and are not intended to mislead or misinform the community.

Mechanics:

  Reveal hidden contents

Working stationary weapons (HMG, GMG)
Karma system
Periodic quests/tasks, daily/weekly/monthly etc
Multiple Scav factions
‘Marked’ cult faction
UN and RUAF NPCs
VOIP
BEAR English voice over lines
Faction-specific quests
Possibility to create multiple characters (currently 3)
Dynamic player character condition / dirtying, scars etc
GPS, a manual thermal imager, rangefinder, binoculars, monocle, use of optical sights as binoculars, rocket launcher
Bipods
Booby-trapping of bodies and containers 
Different prone positions i.e. sideways, legs forwards possibly. 'Something they'd like to do'
Stair traversal and character animations rework
Door opening/breaching with shotgun/tomahawk
Persistent health (out of raid) and drug dependencies/addictions

  •     Unconscious state
  •     Moving/carrying of bodies/allies
  •     First aid to others (?)

Hideout
    Item crafting system
New types of exits from locations:
    "There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase        special exits in advance, before the start of the raid." (Reddit Roadmap)
Weapon paint
Ageing of weapons/weapon visual wear and tear
Moving of weapon sights along the rail
Leatherman Multi-tool - modification of weapons in the field, potential removal of barrels etc.
IR markers - attach to gear for potential IFF method? Leaving in enemy positions for friendlies to find?
Character customisation - head, chest and legs (0.12)
Open world - after completion of 10 initial raids/scenarios (still the case?)
More in-depth quests, including ‘personal’ quests
Story game mode + tutorial
Arena game mode
Vaulting
Ladders
Advanced door opening mechanics and locking of doors
Compass - physical
Modular, customisable tactical rigs and plate carriers
Radios, jamming and comms interception
’Takedowns’ and melee kill animations
Turning off of lights and building power/generators
Many more skills to be implemented
Offline, co-op PvE with no progression
Clan system (Q&A)

  •     Direct transference of items between players, out of raid

Auctions (Q&A)
Radiation zones (possible DLC, Q&A)
Random events in-raid (Q&A)
Scavs will loot and have limited ammo (Q&A)
Minimal destruction physics (Q&A)
Suppressor deterioration (Q&A)
Dirtying/cleaning of weapons

Nikita, on hatchlings (Feb 8th 2018): "...survival rate dependency. We will limit some traders, quests and so on for those who have low survival rate. Like really low survival rate which usually comes with hatchling maniacs"

 

Weapons:

  Hide contents

AK-12
AK-15
CZ-75 (CZ/SK Q&A)
Double-barrel Shotgun
Chiappa Rhino
RPK-74
SCAR-L & H (CZ/SK teaser image)
ACR (Hideout teaser image)
Kriss Vector
M14
FN P90
FN Five Seven
SVD + Variants (SVDS, SVDK)
Shpagin SMG

Degtyarev Plant video:
9x18mm Kashtan SMG
PKP Pecheneg
PKM (good spot,@truskolas)
12.7mm (.50) ASVK Kord Sniper Rifle
12.7mm (.50) Kord machinegun
AEK

1.jpg.88ce0e24b3a9c5e94011dad5ba189e9e.thumb.jpg.8660bf19e6c947490acaa4416da59e5e.jpg12.png.a1ad90d4bf82db78167a12d5e5ba1064.png.260de123dab9d18e27d0f21da6f05afd.png13.png.29ccf3fd336bf0ac707d193ad2c9e85d.png.3e31a3dada3102222f4605bba6896782.pngimage_2019-02-13_16-21-52.png.02e4c18f83453f4065afa0e97934e7ef.thumb.png.0efed2cbc57d4318400ac53f8892b203.pngIMG_0819.jpg.a80a9221e1adb4877d0dd743f92ecfcd.thumb.jpg.26268605fab9743b509bee43bfc6c5f5.jpgIMG_1295.thumb.JPG.b6001fc32547510a83b44745e1098f36.JPG.fd993122030de76faf32a8ec7f56d48b.JPG.b5c686e9b523ac1cbce42082a6ee47eb.JPGks23.jpg.39702075adcad77d3b2b9916231839ec.thumb.jpg.bf61349c0ca97f9e49aa0560a3a8fefd.jpgnikita-buyanov-.jpg.6966e8c308ceba87361f4b09b16bf75e.thumb.jpg.7d0d36567457629d899798bd97420d5f.jpgnikita-buyanov-14.jpg.95a261e9e0ee41ee4beb1e1caf864b00.thumb.jpg.d49e96ed6d58f96ff43c2303c57861ae.jpgR4.jpg.3cb3984acce81632edb261a44eef1cc0.thumb.jpg.806821bde91a3914feffd692f9c3ce3a.jpg.f9b63aa47394c66129191cfb9db32682.jpg.eae270e14df66aa8efab17a1572ced6c.jpg614654200_ECD38BFF-87BC-4E37-8DCA-A521C31DEEAB(1).jpg.9512dd17412e8560697c185889dfef34.thumb.jpg.c73f875fd8c14c8f1894f4042bba94c1.jpgLSA0413-34.jpg.06c108720f970190cc931ef8a2f7d787.thumb.jpg.64b01a51ac2881a5c7c1d816120c4a67.jpgNaty.JPG.07743b8877a8bcf41a7919868c4259f1.thumb.JPG.870bee8fa8d1e439d2bc9dce57c1e184.JPGOverwatchTacTrigger-Josephs-Glock-17.jpg.aca7ef5b6eff5060bc287bac45295a7b.thumb.jpg.9d05a12ade7fb329105e982fbd9f894b.jpg

Attachments, Gear and Clothing:

  Reveal hidden contents

There will be a whole line up of grenades:

  • Smoke HC
  • Riot CS
  • Red Smoke
  • Green Smoke
  • Yellow Smoke
  • Violet Smoke
  • Incendiary Grenade

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Characters:

  Reveal hidden contents

Trader: Jaeger (0.12)

926403488_escapefromtarkov_merchant_jaeger(2).jpg.57def459e40a9c17f2807a31489e5842.thumb.jpg.fab2b3b1e847348ef819011bcac87227.jpg

16.png.025b13fbc52a645e6db440dc88e0889b.thumb.png.d16549329447775c3642758b5981f4cc.png17.png.03e37644c007555e91ecef52d6d93def.thumb.png.c527df4bf5532ab6ede34c72f483120d.pngDX9NZIAW0Ac6hF6.jpg.5cfe75d8ae66ee908c12b31b6fe7a5ce.thumb.jpg.a9e461a026a5eb5c02d82f99fb0f2358.jpgimage.png.069ee03a61d7c40a5ca8ea2e56e3f3fc.thumb.png.56b5a4d1b6a9be495bbaaed06c4d57f5.pngimage.png.b28ae4ee92b19fec1c3b942866ad63f6.thumb.png.4c85506bc473501fcedc30557ee19404.pngimageerg.png.0d10c6a6a7b027da078ac883434bb1dd.thumb.png.5626c3e18dccc6f79f2d20e5018defeb.pngphoto_2019-01-24_18-07-32.jpg.0d5357b0190267535e4b85b95d919601.thumb.jpg.af0df77b1934e24265dc89191a0c3938.jpg

Hideout (0.12):

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Maps:

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Military Base (0.12)

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Streets of Tarkov (?) [Pre-Alpha imagery]

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Videos:

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Lore:

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Sources, Q&As and Official Topics:

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Old thread (2018):

 

;):

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Amazing work brother! ❤️

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ataros

A lot of work here. Give him a follow on Twitch, guys!

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OneEyed_Cat

Full release in 2028 I believe.

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SniperInTheMist
10 hours ago, RichardKeerman said:

Scavs in Hideout (is it even Hideout)?

9f923292bfb0977d54669bd14f1fc184.jpg

That is not hideout 

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Niewiarygodny
10 hours ago, RichardKeerman said:

Scavs in Hideout (is it even Hideout)?

Thats actually kitchen in dorms (custom map)

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Xarc
12 hours ago, RichardKeerman said:

Scavs in Hideout (is it even Hideout)?

9f923292bfb0977d54669bd14f1fc184.jpg

It was a breach in the Hideout and scavs are trying to take the kitchen area. :D

 @DanExert did a good job still.

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matsnake86

I'm a little confused.
What will become tarkov in the future?
Will there be no more raids and we will all play on a single map?
To start a game will you always have to start from hideout?

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DanExert

@RichardKeerman @SniperInTheMist

Sorry guys yeah that image made its way in by accident 😂 if I get perms to edit the post I’ll remove it! Thanks for bringing it to my attention 

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