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DrStone

Multiple Idea's Nikita Notice me Senpai.

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DrStone

Damage, Lethal Hitboxes and Healing.

I personally feel like the game needs extra instant kill hitboxes such as the spine and the heart like in the Rising Storm games. Because I still have raids when this happens.

bedd48fd3d12f69565de5a64d5c27ef6.png.a8f8367ea6b0edc8967419c349bfe03b.png

🤔🤔🤔🤔

In a past Talking Tarkov podcast Klean said that he wanted this as well but Nikita said it would be difficult but I think its necessary especially for smaller caliber guns to be viable. But getting one tapped by a Makarov in the spine every time would be annoying as well. So I thought because of ribs and bones and everything else in the body that the bullet has to go through that each bullet would have a certain percentage of a chance for a instant kill when hitting the heart or vital area. That percentage would also drop if it penetrated body armor. 

Just as an example 9x18 would have a 30% chance and 9x19 would have 35% chance or something like that.

1411553480_TarkovHitBox.png.ba8a06e4d599d1d4db5980adf22643bd.png

I also personally feel that you shouldn't be able to heal a limb 100%, if it goes below 40% of its health. Because, its not satisfying when I unload half a mag from my pistol, and the guy runs away and heals back to full health; It just doesn't feel like I am doing damage to them. I want the knowledge that even if I hit a guy a couple of times with my pistol that he is messed up. Because even in patch 11.7 being shot seems trivial as long as you don't actually die.

Side Note: I don't t know if this already in game but if you get shot while running you should lose some stamina 👍🏼

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Movement And Stance Animations

In EFT the leaning and crouching system is very in depth I wish other games used something like it. But just the regular Q and E lean is difficult to use in EFT because you don't lean very far. Generally leaning overly exposes your body or gives you insufficient vision leaving you still looking at the wall. Instead of leaning I see most people just strafe back and forth in doorways. I think that you need to lean out just a bit further then you currently do in the game. A game that does a basic Q and E lean very well is Insurgency Sandstorm.

https://streamable.com/eu4on

^Leaning Comparison Above^

Also when you lean you chicken wing hard. Its a recipe for a broken arm. 

 705172618_2019-04-1704-05_-271_91.8-362.2_0.0-0_90_00.5(0).png.db626fa953187207bdf7c3015acab210.png711532667_Screenshot(555).png.5f43af151a88d04d0fdd03d6f062220b.png

origin.gif.4a9300d7bcf56634ed3b5a63d52d66c5.gif

🔽You should tuck in your arm for less exposure #tacticool🔽

 4fede423-8513-49f8-9f71-3f008413c2c3.png.4c777ff855b697825fdae3a884b5b160.png

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Crouch Running

I know Nikita said that he did not like the animations and he wanted to redo them. Whenever that happens I think a crouch run like in Rising Storm and Squad would be a nice addition to the game.

https://streamable.com/6on5l

^ Example Above ^

under_fire_in_vietnam_post_cards-r514af18919ea492a8be71f78f387e3ed_vgbaq_8byvr_512.jpg.874709870a9e6da037cfadaa442b43af.jpg

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Falling And Being Staggered Animation

Along with new animations there needs to be a animation that staggers you when you fall from a high place. I can't tell you how many times someone has popped pain killers and YEETED (jumped) off the rafters or a building and landed sprinting after me. 

https://streamable.com/lanhy

^ Example of jumping on painkillers ^

https://streamable.com/u1rvj

^ Example of a staggered animation ^

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Running To Prone Animation

I think that the running to prone animation is a little derpy and a bit fast. The drop shot meta is becoming to real :scsad:. The game Squad has very good 3rd person animations and I think EFT would benefit greatly if they mimicked some of the player movement.  

https://streamable.com/6czc4

^ Example of Prone From EFT and Squad ^

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Limping animations/Running

One of the few things DayZ has done that's good is a limping animation, one for walking and one for sprinting.

https://streamable.com/g8goe

^ Example of DayZ Limping ^

I think this is a definite must in Tarkov, being able to see the damage the other player has received is important, but, it also adds to the immersion of the game. Plus, having a limping/sprint animation would be a good addition, as opposed to just popping painkillers and sprinting away.

ga6crqwlc9h01.thumb.jpg.dd66d3999df459c87b1e668569c7fd6a.jpg

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Low Ready Gun Position 

In Tarkov, having your gun raised at the ready all the time look silly, especially with longer guns like the Mosin and SVD. There should be a control that lowers your gun in a low ready stance, and when you left click it brings it back up to ready and click again to shoot. If you have your gun raised, your stamina should slowly decrease as well. This situation would mimic real life, as no one just holds their rifle in front of them for hours on end.

364601230_Screenshot(565).png.423e66ad6245a456c007771ce05a07a2.pngbdy002cpghy11.thumb.jpg.c1ee096eac7f7a63643d973a489e512b.jpg

This would also help scav on scav violence because as of right now everyone is just aiming at each other so you don't know if they are going to shoot you or not. But if there was a low ready stance you could see that they are not aiming at you. 

                                                               1400156733_Screenshot(557).png.d792fab5a95e55861820b43d0fa7e945.png2019-04-1007-38_-404.1_0.0_307.0_0.1_0.0_0.0_1.0_0.png.4bc8071d9aaeebae169c514a225e60be.png                                                          

Image9.thumb.jpg.753e41cd5e63b538c7f15e82d2c380c7.jpgDown.thumb.jpg.7da34f36c2171626006d0703b5236876.jpg

It would also help you see if you have large optics that take up a big part of your screen. 

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Reloading Needs To Take Longer

The regular reload takes around 3.03 seconds to take a mag out of the gun and it put in the vest and take a new magazine and load it in the gun. The speed reload takes around 2.29 seconds. The difference is only about half a second so there is no need to speed reload if the regular reload is so fast. That's why I think the regular reload should take at least a second longer.

https://streamable.com/ukoww

^ Reload Times Example ^

Side note: Maybe different rigs have faster reload speeds? 

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Player Controller and Running Reload. 

In Tarkov you can sprint full speed arms waving back and forth up in the air as you reload your gun, it looks a bit ridiculous. When you sprint you should have to stop anything you are doing then reload or heal after you are done sprinting. Insurgency Sandstorm dose exactly what I am talking about and its executed perfectly. 

https://streamable.com/ixhwa

^ Example Above ^

This would also bring more utility to pistols because instead for sprinting away and reloading they would pull out their pistol or just run.

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Visual Hit Recognition/Blood 

In Tarkov a lot of the time you can't tell if your bullets are hitting other players especially at range. There needs to be some dust or more blood.

https://streamable.com/t6czb

^ Example ^

Also in Insurgency Sandstorm they have a feature where the bullet would bleeds into the clothes and it a really cool effect. Especially if you get riddled with bullets and survive your clothes look like you have been through a war zone and you can see if someone is wounded and has been through the grinder. 

https://streamable.com/xezkb

^ Bleeding Bullet Sponge Example ^

839232731_Screenshot(541).thumb.png.24928fe245750498cd99a134f8133115.png

 

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Physics And Ragdolls

I know the new Unity engine is coming and they will have improved physics with it. The rag dolls in Tarkov have gotten MUCH BETTER so good on that job devs. But I would still like them to be improve because compared to other games they are still a bit basic and not very satisfying in my option. In Rising Storm, Red Orchestra and Insurgency Sandstorm when you shoot an enemy they convulse on the ground or grab the place you shot them. It adds a lot to the immersion of the game I think Tarkov's game play would benefit greatly from something like this.  

https://streamable.com/q3l92

^ Physics EFT vs INS ^

https://streamable.com/rnao3

^ Physics INS Sniping ^

https://streamable.com/vlgyx

^ Physics Tarkov Sniping ^

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Throwing Grenades around Corners And Injury Noises 

Just like how you can blind fire your gun you should be able to throw grenades around corners without exposing yourself. 

https://streamable.com/viuka

https://streamable.com/2ding

https://streamable.com/7x648

Also in the animations linked above when the terrorists get shot they give out a loud yell and gasp for air. I would like a loud yell of pain or something similar to whats in the clips if you deal enough damage to a player. I think it would give it just that extra bit of immersion as compared to the little grunt that you hear sometimes. 

Side Note: The guy that did those animations made a really good EFT animation the voice acting is meh though. I'll link his youtube.

https://www.youtube.com/channel/UCM6YqV3fMAvewEykZnEYJjA

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Atmosphere

The atmosphere of the game is really important and the 1st map in my option that did a really good job on the atmosphere is Labs. The direction I would like to see Tarkov go or at least partially is in a Chernobyl / S.T.A.L.K.E.R / Metro type of vibe. 

https://streamable.com/57jcb

https://streamable.com/tdrws

https://streamable.com/6nc9r

I also saw some concept art that was made by you guys and it encapsulates that feeling i'm talking about.

nikita-buyanov-norvinsk.thumb.jpg.ebe90e79b47191cf21ba880dd80c22ac.jpg

eft_concept_survivor.jpg.1156fe468c4c4191c7c5aeba478f0392.jpg.66d482bf13bfe837c525d51a3f36d71a.thumb.jpg.b68b0d953380f7035b2d4bafb65f4f28.jpg

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gTxOLPm.jpg.88fb49b47ed2bc9a043c93038429dd03.jpg

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Along with the atmosphere I would like to see more clothes like these 

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MV5BZmYzMWJlM2YtYmMxMC00ZjJjLWI2YjUtNzJkNWU0ZTNlNWYyXkEyXkFqcGdeQXVyNTI2NTY2MDI@._V1_.jpg.7efbb5b370be02c645c150adcc134273.jpg

steamuserimages-a.akamaihd.thumb.png.b36a74c0ece28ee3e0a3f6f1c4ec7066.png

Anyway keep up the good work boys CHEEKI BREEKI

eugene-shushliamin-render-razgruz.jpg.d521ccfeda957a2080b33677fa377551.jpg

Edited by DrStone
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PardTheTroll

Good ducking post! Like a breeze of fresh air. 

Edited by PardTheTroll

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DrStone

Here's some pictures I forgot to add from the EFT concept art for atmosphere

P.S I'm i'm dyslexic don't mind my grammar :scwhistle: 

image1.jpg.1a62e9f2bbb32f368a90262b1ae75bfd.jpgimage0.jpg.f91abd58a711851f6e43364e3aa2c27e.jpgwywgdgs.jpg.8ee5051aae5578ec11fb3c4832adb96b.jpgimage3.jpg.60c17433b31698963db3346cba591e3a.jpg

Edited by DrStone
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Rawarg

Great suggestions! It is good know there are like minded players! I hope BSG give an ear to this suggestions! Actually all of them are great and sshould have been in Tarkov long ago!

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stAKato

Excellent post. 

But IMO, impact recognition shouldn't be as visible as in ISS (mostly for PMC) .

On the screen shot, the rebel is wearing civil jacket and jogging pants. Those clothes, mostly made out of cotton or in bright colors, are easily damped with blood. Cordura and ripstop clothes are black or dark green, sometimes tan / FDE, way thicker, and don't let blood show trough easily. 

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DrStone
2 hours ago, stAKato said:

Excellent post. 

But IMO, impact recognition shouldn't be as visible as in ISS (mostly for PMC) .

If you watch the streamable link there is an example with a character wearing camo not just T-Shirts. Plus the bleeding effect is just a nice touch to the game. I don't think the devs would have time to code bleeding effects for every type of fabric. But as it is currently I cant even tell if my bullet is hitting enemy players sometimes :scsad: 

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GTB79

Very nice Post, I really like a lot of these ideas

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McCan

I like the suggestions except for the heart and spine stuff. I believe complicating the health system further is not going to be an improvement or a solution to problems, its going to cause more problems.

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DrStone
23 hours ago, McCan said:

I like the suggestions except for the heart and spine stuff. I believe complicating the health system further is not going to be an improvement or a solution to problems, its going to cause more problems.

Yeah that's very possible. But people just tanking shots is very annoying, I had a friend that had just his leg left and healed it from low health. That's not very realistic and neither is healing a severely damaged limb to full health mid raid.

 2019-04-1215-00_-131.png.8dc88e29dd980b9c5056ea20c9ffb4c6.png 

:sctroll:

7ON8.gif.06f60e8995c9b73e705ef19d343c5a22.gif

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McCan
11 hours ago, DrStone said:

Yeah that's very possible. But people just tanking shots is very annoying, I had a friend that had just his leg left and healed it from low health. That's not very realistic and neither is healing a severely damaged limb to full health mid raid.

 2019-04-1215-00_-131.png.8dc88e29dd980b9c5056ea20c9ffb4c6.png 

:sctroll:

7ON8.gif.06f60e8995c9b73e705ef19d343c5a22.gif

My friend the chance of this happening is very very low you know. And the next bullet (no matter where it hits) will kill you in this instance.

These cases are such clutch instances, I like them. You will feel the desparation and fear. Its fun :) 


We can never get a 100% realistic health system. If we do it wont be fun at all. So we should consider what is the best ''representation'' of a realistic health system. 

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DrStone
10 hours ago, McCan said:

My friend the chance of this happening is very very low you know. And the next bullet (no matter where it hits) will kill you in this instance.

My friend got shot by a scav with that health and lived. Apparently he was down to 6 health. This type of thing has happened several times to me this patch as well.

10 hours ago, McCan said:

These cases are such clutch instances, I like them. You will feel the desparation and fear. Its fun :) 

If your head or chest is 0% you should be dead. But I agree with you that when your injured its intense. That's why you should not be able to heal a limb to full health. Make the damage matter because like I said being shot seems trivial as long as you don't die.

11 hours ago, McCan said:

We can never get a 100% realistic health system. If we do it wont be fun at all. So we should consider what is the best ''representation'' of a realistic health system. 

Tarkov is far from having a realistic health system. I also don't want a super realistic health system I just want people to die when you shoot them. Having 2 extra hit-boxes I think would benefit the game just like in the Tripwire games Red Orchestra 2 and Rising Storm. The heart and spine would act just like the head in game I don't think it would complicate anything. I just suggested the bullet kill percentage so people don't get one tapped in fort armor. 

https://streamable.com/78nsr

That's a clip of the streamer Kotton bouncing up and down on a rock trying to bait shots because he knows if he gets shot it will most likely not kill him. I don't like this kind of play in Tarkov if you had a higher chance of dying people would be discouraged from playing this way and be more tactical and methodical instead of sprinting around everywhere.

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stAKato

You should only be able to stabilize wounds : bleedings, pain, broken limbs, trauma... Not regen your thorn apart leg, crippled arm or pelted head. Maybe add some intermediate "life level", that way, if a limb drops to 40% of vitality, you can not heal it over 50%...

Dehydration should be reworked too. Remove pain and life drain effect, add blurry vision (headache), vertigo, energy / stamina loss. 

So we are talking and arguing about this here, but will developers hear our pray? 

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Arzzet

+1

I like every suggestion here. Maybe I will not vote for the „if your life goes under X you cannot heal more than X” I think the exposed cases where everything is dead except a leg, doesn’t happen that much. It happens but mostly of the times you get that injuried, you will be dead shortly. I love that tension by the way. But not be able to heal a part of the body totally if is still alive is too much for me. The health system is enough deep and the lose of limbs are actually limiting the total health regain. So if you are truly wounded you remain wounded even if you can heal your leg to the 100%. You said is „far from be realistic” but I consider is deep and fair enough to compensate that you can heal a limb if is not black. Upcoming healing off raid will get a little more deepness to the system, let’s see and test that to see the impact. Even a little, will change the playstyle for sure.

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bobz
16 hours ago, McCan said:

My friend the chance of this happening is very very low you know. And the next bullet (no matter where it hits) will kill you in this instance.

These cases are such clutch instances, I like them. You will feel the desparation and fear. Its fun :) 


We can never get a 100% realistic health system. If we do it wont be fun at all. So we should consider what is the best ''representation'' of a realistic health system. 

That was me, i took some buckshot later in that raid and still survived. Not sure how, but i still survived.

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ldtorroc
On 4/24/2019 at 5:20 PM, DrStone said:

Yeah that's very possible. But people just tanking shots is very annoying, I had a friend that had just his leg left and healed it from low health. That's not very realistic and neither is healing a severely damaged limb to full health mid raid.

 2019-04-1215-00_-131.png.8dc88e29dd980b9c5056ea20c9ffb4c6.png 

:sctroll:

7ON8.gif.06f60e8995c9b73e705ef19d343c5a22.gif

I honestly have to stop you here, In war, things like this have happened. Let us not forget Henry johnson. a ww1 American solider, He fought bravely during ww1 and was know for in flinching bravery when using grenades, rifle butt, a knife, and then finally his fists all while injured The man survived 21 wounds during a German attack on his position, this man risked life and limb to save a fellow solider. These stories are not uncommon and have been documented in almost every country around the world. The human will to survive along with the complexity of our organic machine we call a body is truly amazing. I will say this, if you dont take my work on it look through some stories there are plenty of men who have been in war and have been on the brink of death and powered through it and lived afterwards.

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OneTrueLizardo
23 minutes ago, ldtorroc said:

I honestly have to stop you here, In war, things like this have happened. Let us not forget Henry johnson. a ww1 American solider, He fought bravely during ww1 and was know for in flinching bravery when using grenades, rifle butt, a knife, and then finally his fists all while injured The man survived 21 wounds during a German attack on his position, this man risked life and limb to save a fellow solider. These stories are not uncommon and have been documented in almost every country around the world. The human will to survive along with the complexity of our organic machine we call a body is truly amazing. I will say this, if you dont take my work on it look through some stories there are plenty of men who have been in war and have been on the brink of death and powered through it and lived afterwards.

Please don't use a fringe example of a one in a million chance to justify a system that allows the majority of firefights to survive multiple high caliber rounds and heal back to fresh and keep going. 

I get what you are saying, but if everyone can survive 20 bullets, this game is no better than Tom Clancy's Bullet Sponge. 

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ldtorroc
3 minutes ago, OneTrueLizardo said:

Please don't use a fringe example of a one in a million chance to justify a system that allows the majority of firefights to survive multiple high caliber rounds and heal back to fresh and keep going. 

I get what you are saying, but if everyone can survive 20 bullets, this game is no better than Tom Clancy's Bullet Sponge

This isn't a fringe example, and i can provide countless accounts on acts like this.  Im not saying we should all be able to take 20+ bullets and still survive but the point is in the real world there are more then plenty of accounts of acts like these. But the point of the post is to prove that not every shot is a fetal one, I am more then sure once the blood loss mechanic is added in we will have one more thing to worrie about, but so long as you are able to plug the hole, keep the bleeding and swelling down you can live from most any wound. I do not see an issue with what i am seeing here, HELL they are even being a surgical kit in with will allow us to recover blacked out limbs as well so when that hits the game im more then sure we will see more players complain about that next.

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Geenensan

I buy Insurgency Sandstorm now.

Edited by Geenensan

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DrStone
14 hours ago, ldtorroc said:

This isn't a fringe example, and i can provide countless accounts on acts like this.  Im not saying we should all be able to take 20+ bullets and still survive but the point is in the real world there are more then plenty of accounts of acts like these. But the point of the post is to prove that not every shot is a fetal one, I am more then sure once the blood loss mechanic is added in we will have one more thing to worrie about, but so long as you are able to plug the hole, keep the bleeding and swelling down you can live from most any wound. I do not see an issue with what i am seeing here, HELL they are even being a surgical kit in with will allow us to recover blacked out limbs as well so when that hits the game im more then sure we will see more players complain about that next.

I didn't say I wanted every shot to be fatal and I wouldn't want that. But if just like in real life if you get shot in the heart or the spine your done. No powering through your heart exploding. EFT's med system is not realistic and I don't want it to be, I just want it to have some more realistic aspects. Just 2 more hit boxes that's it, hell ill be fine with if they just add the heart hit-box. I am even cool with the surgical kit as long as they are rare.

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ldtorroc
6 hours ago, DrStone said:

I didn't say I wanted every shot to be fatal and I wouldn't want that. But if just like in real life if you get shot in the heart or the spine your done. No powering through your heart exploding. EFT's med system is not realistic and I don't want it to be, I just want it to have some more realistic aspects. Just 2 more hit boxes that's it, hell ill be fine with if they just add the heart hit-box. I am even cool with the surgical kit as long as they are rare.

Yet again, i will point this out, there are confirmed reports of things like this happening and people still survive them. Its not vary mant but it dose happen.

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