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Quest items drop rate.


xsaintone
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Is it just me or the drop rate is just stupid. Over 100 raids over 500 searched cabinets and bodies and still have problems to finish quests.

Due to often wipes i think we should have slightly or highly depends on community increased drop rate for quest items (keys, analyzers, etc.)

Hitting level 30 almost and still have problems with some quest items to be found. Ive played alot of MMO's and was griding one spot alot and have no problem with grind. But in EFT trying to find a key or quest item is just stupid. I think due to beta things we should have increased values for that. Just say that we have 20% items spawn rate during the beta. We are testing things and running 5 milion times just to get a quest item its just postponing the quest itself. We are already slowed down by some stupid quests mechanic and now we are just stuck with items. I dont want to buy items on flea market i want to find them in raid. We should be able to deliver quest items after lets say 10 raids. Not like now - i did almost 80 raids just to run for checkpoint key - 0 luck. I quit from raid if i didnt spawn on the boiler side. So there is something wrong with loot.

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17 minutes ago, xsaintone said:

Is it just me or the drop rate is just stupid. Over 100 raids over 500 searched cabinets and bodies and still have problems to finish quests.

Due to often wipes i think we should have slightly or highly depends on community increased drop rate for quest items (keys, analyzers, etc.)

Hitting level 30 almost and still have problems with some quest items to be found. Ive played alot of MMO's and was griding one spot alot and have no problem with grind. But in EFT trying to find a key or quest item is just stupid. I think due to beta things we should have increased values for that. Just say that we have 20% items spawn rate during the beta. We are testing things and running 5 milion times just to get a quest item its just postponing the quest itself. We are already slowed down by some stupid quests mechanic and now we are just stuck with items. I dont want to buy items on flea market i want to find them in raid. We should be able to deliver quest items after lets say 10 raids. Not like now - i did almost 80 raids just to run for checkpoint key - 0 luck. I quit from raid if i didnt spawn on the boiler side. So there is something wrong with loot.

They definitely need to improve rates. The problem is for sure spawn rates need to be fixed. Any 'find in raid' items as well need to have better chances of spawning so casual players can still come across them just by doing normal raids doing normal things.

If I'm looking for flash drives I'd expect to find them simply by playing the game and coming across computers. Rather than just spawning in a tent or super rare out of computer sticking spawns, make them spawn in all insides of computers and make it a 10 or 5% it will spawn or something, it should be good enough for people to come across them while simply playing the game.

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2 minutes ago, hycron said:

They definitely need to improve rates. The problem is for sure spawn rates need to be fixed. Any 'find in raid' items as well need to have better chances of spawning so casual players can still come across them just by doing normal raids doing normal things.

If I'm looking for flash drives I'd expect to find them simply by playing the game and coming across computers. Rather than just spawning in a tent or super rare out of computer sticking spawns, make them spawn in all insides of computers and make it a 10 or 5% it will spawn or something, it should be good enough for people to come across them while simply playing the game.

Exactly. Spaw should be randomly generated. Random keys on random locations, quest items rate and so on. For now its just a torture. I understand this is made just for slow down experience pace but this isnt a good way. Iam tired of rushing for 1 item because there is only one specific spawn place. This need to be "adjusted" or "fixed" SoonTM.

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RNG Fetch quests are the worst part of the questing system and always has been and always will be and now that the flea market is no longer a alternative and the issue simply rears its head again. These quests simply support the hatchiling mentality why run gear when you can do 5 raids and maybe find one if no one gets to the loot spot.

Revamping the task system so that all quests are active at all times from the start would help significantly.

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